//-----------------------------------------------------------
//            Counter-Strike
//-----------------------------------------------------------
// In this file you can modify the sound the textures give
// when the player walks on them
//
// Location: X:\halflife\valve\sound\materials.txt
//
// NOTE: only the first 12 characters of the texture name are used
// NOTE: a maximum of 512 textures may be tagged in this file
//
//  'M' metal
//  'V' ventillation
//  'D' dirt
//  'S' slosh liquid 
//  'T' tile
//  'G' grate (Concrete is the default)
//  'W' wood
//  'P' computer
//  'Y' glass
//  'N' snow
//  'X' grass

N snow
N A_Snow
N znow1

// AS_OILRIG

G TSBgVent
M TSCaution
M TSCprFlr
M TSCrteSd
M TSCrteTp
G TSFlrGrt
M TSHull2
M TSHull4
M TSHull7
M TSHull8
M TSHull9
M TSIBeam
G TSNoSkd
M TSOily
M TSPlainRed
D TSRfGrvl
G TSShutters
G TSVent

//-----------------------------------------------------------
// bull3twad1.wad
//-----------------------------------------------------------
D tomb_ground1


//-----------------------------------------------------------
// zhlt.wad
//-----------------------------------------------------------
V duct_vent64

//-----------------------------------------------------------
// labtest_tex.wad
//-----------------------------------------------------------
M lab1_w1a
M lab1_w1e
G {gratestep2a
M lab1_w4
M c3a2a_w1j
T c1a0_labflr
//-----------------------------------------------------------
// mptex.wad
//-----------------------------------------------------------
T mp_floor_tile4

//-----------------------------------------------------------
// aztec1.wad
//-----------------------------------------------------------
D pi_ground

//-----------------------------------------------------------
// ramassis2.wad
//-----------------------------------------------------------
M core_urban_062

//-----------------------------------------------------------
// mapmaking.wad
//-----------------------------------------------------------
T tnnl_flr6
T tnnl_flr6b
D twhl_carpet1
M lab1_gdpnl5
M twhl_mettrim
M lab1_panel1d
M c3a2a_brd1a
M c3a2a_brd1b
M generic64


//-----------------------------------------------------------
// mptex.wad
//-----------------------------------------------------------
M mp_door_gagage4
N mp_floor_snow2
T mp_floor_tile4

//-----------------------------------------------------------
// moab_compo27.wad
//-----------------------------------------------------------
G mod_labroof1a
G mod_labroof1b
M mod_celwall1a
M mod_celwall1b
M mod_metfloor1b
M mod_labtrim8a
M mod_metfloor1c
M mod_walldetail1
T mod_labcarpet1b
M mod_labwalla
M mod_metfloor1b
M mod_comwall1b
G mod_metfloor2b
M mod_door1
V mod_vents1b
V mod_vents1a
G grate2
M mod_metdoor1a
T tiles_lw
T tiles_lw2
M mod_mettrim4
D skla_office06
M skla_trim21
M skla_sup06
M elev2_dr_sp
G grate1
M ventcover1
M skla_trim23
M skla_door03
T flr_tile2_3

//-----------------------------------------------------------
// hd_textures.wad
//-----------------------------------------------------------
S {hd_eye1
S {hd_eye2
D hd_dirt_purple
D hd_ground_dirt
T dev_black6
T dev_black4
T hd_marblefloor4
D hd_sand_floor4
S hd_goo_blue
W hd_BnW_floor
T dev_wall_grey7
D hd_wall_purple
M hd_metal_floor3
M hd_pipe_brown
M hd_metal_floor2
X hq_nuke_winwall

//-----------------------------------------------------------
// megaaa2.wad
//-----------------------------------------------------------
D atl_rock01a
D summ_grass-fp4
D aliensand
D road_dirtwaste1
D smoe_grass2
T tiles9082
T subwaytiles
T grouttiles
T Marble_floor99
D waste_dirt1a
D {atl_net1b

//-----------------------------------------------------------
// great_assault.wad
//-----------------------------------------------------------
V ventshaft01c
D NORTHFLOORDIRT1
M metal_grate_tri
M grate_wall_02
T p_pol6
D K_grass9
M egir_iron03
M hype_door5a
T hofloor8small
M xan_chgrate1
M generic015m
X glass_bright
X glass_med
M lab1_trim3
V schacht_wand
M po_garagedoor
V duct_flr01ax
V duct_flr01
D cxgrounda

//-----------------------------------------------------------
// de_prodigy_2009.wad
//-----------------------------------------------------------
N db_snow02
N db_snow03
V prodventa
T tilefloor019a
M nuke_metaldoor_
M door_elev
M metalhull010b
M nukibeama

//-----------------------------------------------------------
// poke646.wad
//-----------------------------------------------------------
M po_subtrindwl

//-----------------------------------------------------------
// megaaa.wad
//-----------------------------------------------------------
M tdk9_metal19
M tdk9_metal35
D tdk3_dirt01

//-----------------------------------------------------------
// dirughd.wad
//-----------------------------------------------------------
M trimmtlpage01

//-----------------------------------------------------------
// ljtextures.wad
//-----------------------------------------------------------
T lj_tiles1
T lj_tiles2
M lj_met_floor
D lj_plaster_wall
G {lj_wall_grate
G {lj_grate
M lj_met_wall3
M lj_met_wall2
G lj_met_trim2
G lj_met_trim1
M lj_met_garage
M lj_met_grate
M lj_met_wall1
M lj_met_pipe
D lj_grass
//-----------------------------------------------------------
// hq_textures.wad
//-----------------------------------------------------------
M hq_complex6
M hq_metal_rust
M hq_metal_rust2
W hq_wood_table
M hq_metal_floor
M hq_nuke_yel9
M hq_nuke_beige2
M hq_complex2
D hq_grass_dirt
M lj_met_trim3
G hq_metal_grate2
T hq_tile_floor_g
G hq_metal_grate2
G hq_met_floorhol
M hq_nuke_wall
M pi_grnmetal

//-----------------------------------------------------------
// cs.wad
//-----------------------------------------------------------
V {cstrike_OE4Ven
W -0cstrike_FJ2Dk
M -0cstrike_ME1Pl
M -0cstrike_ME2Ri
T -0cstrike_MH5Tl
W -0cstrike_MJ2Sg
M -0cstrike_WE1Mt
M -0cstrike_WE4Al
W -1cstrike_FJ2Dk
M -1cstrike_ME1Pl
M -1cstrike_ME2Ri
T -1cstrike_MH5Tl
W -1cstrike_MJ2Sg
M -1cstrike_WE1Mt
M -1cstrike_WE4Al
M -2cstrike_ME1Pl
M -2cstrike_WE1Mt
M -3cstrike_ME1Pl
M -4cstrike_ME1Pl
M -5cstrike_ME1Pl
M -6cstrike_ME1Pl
M cstrike_CE2XCng
T cstrike_CH3Tile
W cstrike_CJ2Beam
M cstrike_DE6Horz
M cstrike_DE6Vert
W cstrike_DJ2Old
G cstrike_FE2Gtng
M cstrike_FE2Sqrs
M cstrike_FE4Crgd
T cstrike_FH4WtTl
W cstrike_FJ2Dock
D cstrike_FT2Dirt
D cstrike_FT2Mud
D cstrike_FT4Apht
M cstrike_ME1Clng
G cstrike_ME1Grat
M cstrike_ME2DRst
M cstrike_ME2RstW
M cstrike_ME4DCln
M cstrike_ME4Greb
M cstrike_ME4Metl
G cstrike_ME4Radr
M cstrike_ME7Caut
M cstrike_OE1BxSd
M cstrike_OE1BxTp
M cstrike_OE1LgBm
M cstrike_OE1SmBm
M cstrike_OE2StrR
V cstrike_OE2Vent
M cstrike_OE4FnVt
M cstrike_OE4Pnl
M cstrike_OE4PnlH
V cstrike_OE4Vent
G cstrike_OE6TnkF
G cstrike_OE6TnkS
M cstrike_WE2Ribd


//-----------------------------------------------------------
// Valve's Textures
//-----------------------------------------------------------
V DUCT_FLR01
V DUCT_FLR01A
V DUCT_FLR02A
V DUCT_VNT
V DUCT_VNT2
V DUCT_WALL01
V DUCT_WALL02
V DUCT_WALL03
V DUCT_WALL04
V SILO2_COR
D OUT_GRVL1
D OUT_GRVL2
D OUT_GRVL2B
D OUT_GRVL3
D OUT_MUD1
D OUT_SND1
D OUT_SND2
D OUT_SND2B
D OUT_SND2C
D OUT_WLK
D OUT_GRSS1
D OUT_DIRT1
D OUT_DIRT2
D GENERIC48
D GENERIC49
D GENERIC51
D GENERIC52
D GENERIC93
D OUT_PAVE2
D OUT_SNBAG
D OUT_SNBAG2
D OUT_SNBAGB
D OUT_SNBAGC
D OUT_TNT2
D OUT_TNT1
D OUT_TNT1B
D OUT_TNT1C
D OUT_TNT3
D OUT_TNT3B
D OUT_NET1
D OUT_NET1B
D FROSTSEWFLR
G GENERIC109
G GENERIC015C
G GENERIC015D
G GENERIC015E
G GENERIC015F
G GENERIC015G
G GENERIC015H
G GENERIC015I
G GENERIC015
G GENERIC015A
G GENERIC015B
G BABTECH_FLR02
G CRETE2_FLR03
G CRETE2_FLR03A
G CRETE2_FLR03B
G CRETE2_FLR03C
G ELEV1_FLR
G ELEV2_FLR
G ELEV_FLR
G GRATE1
G GRATE2
G GRATE2A
G GRATE3A
G GRID1
G GRID2
G TNNL_FLR12
G TNNL_FLR12A
G TNNL_FLR1A
G LAB1_STAIR2A
G FROSTFLOOR
G GRATE4A
G GRATE3B
G GRATESTEP1
G GRATESTEP2
G GRATESTEP3
G GRID1
G GRID2
G GENERIC015V
M C1A1_FLR1
M BABFL
M C2A3TURBINE1
M C2A3TURBINE2
M C2A3TURBINE3
M C2A3TURBINE4
M SILO2_P2
M SILO2_P2B
M SILO2_P3
M SILO2_P4
M SILO2_PAN2
M SILO2_W1
M SILO2_W1A
M SILO2_WALL1
M SILO2_W2
M BABTECH_C5
M LAB3_FLR2A
M LAB3_FLR2B
M FIFTIES_CMP3
M LAB1_STAIR2B
M OUT_QUNST11
M FREEZER_FLR1
M GENERIC015N
M GENERIC015P
M GENERIC015R
M GENERIC0150
M GENERIC015S
M GENERIC015T
M GENERIC015U
M GENERIC015V
M GENERIC015V2
M C1A4_DOME3
S GENERIC_114
S WATERBLUE
S WATERGREEN
S TOXICGRN
S FLUID1A
S FLUID1B
S FLUID2
S FLUID3
S FLUID4
S WATERSILO
S WATERSILO2
S WATERF
S FLUID1A
T FIFT_BLOODFLR
T FIFT_BLOODFLRA
T FIFTIES_F01
T FIFTIES_F02
T FIFTIES_F03
T FIFTIES_F03B
T FIFTIES_FLR01
T FIFTIES_FLR02
T FIFTIES_FLR02B
T FIFTIES_FLR02C
T FIFTIES_FLR03
T FIFTIES_FLR03B
T FIFTIES_FLR5
T LAB1_BLUXFLR1
T LAB1_BLUXFLR1B
T LAB1_BLUX1
T LAB1_BLUX1B
T LAB1_C4003
T LAB1_C4A001
T LAB1_C4B002
T LAB1_C4D2
T LAB1_CAB2
T LAB1_FLOOR2A
T LAB1_FLOOR2B
T LAB1_FLOOR3
T LAB1_FLOOR4
T LAB1_FLOOR5
T LAB1_FLOOR6
T LAB1_FLOOR10
T LAB1_FLR3
T LAB1_FLR4
T LAB1_FLR4B
T LAB1_FLR4C
T LAB1_FLR4D
T LAB1_FLR5B
T LAB1_FLR5C
T LAB1_FLR5D
T LAB1_FLR5D
T LAB1_FLR6B
T LAB1_FLR6C
T LAB1_FLR6D
T LAB1_W8FLR1
T LAB1_W8FLR1B
T LAB1_W8FLR1C
T LAB1_W8FLR1D
T C2A4_FLR6
T C1A2_FLR1
T C1A2_FLR2
T C1A0_LABFLRB
T C1A0_LABFLRC
T C1A0_LABFLRD
T C1A0_LABFLRE
T C1A0_LABFLR
W CRATE01
W CRATE02
W CRATE02B
W CRATE03
W CRATE04
W CRATE05
W CRATE06
W CRATE07
W CRATE08
W CRATE08B
W CRATE09
W CRATE09B
W CRATE09C
W CRATE19
W CRATE20
W CRATE21
W CRATE22
W CRATE23
W CRATE25
W FIFTIES_DR6
W FIFTIES_DR6A
W FIFTIES_CCH1
W FIFTIES_CCH2
W FIFTIES_CCH3
W FIFTIES_CCH4
W FIFTIES_DR1K
W FIFTIES_DR2
W FIFTIES_DR7
W FIFTIES_DR8
W FIFTIES_DR9
W FIFTIES_DSK1
W OUT_SLAT01
W OUT_WD
W OUT_CAC1
W OUT_CAC2
W OUT_CAC2
W BCRATE02
W BCRATE03
W BCRATE04
W BCRATE05
W BCRATE06
W BCRATE07
W BCRATE08
W BCRATE12
W BCRATE14
W BCRATE15
W BCRATE16
W BCRATE17
W BCRATE18
W BCRATE25
W BCRATE26
W CRATE10
W CRATE11
W CRATE12
W CRATE13
W CRATE24
W CRATE27
P C3A1_NRC2
P C1A1_GAD1
P C1A1_GAD2
P C1A1_GAD3
P C1A1_GAD4
P C1A1_GAD4A
P C1A1_GGT8
P C1A4_PAN1A
P C1A4_PAN1B
P C1A4_SWTCH1
P C2A2_SATORB
P C2A4_CMP1
P C2A4_GAD2
P C3A2A_W1D
P C3A2A_W1E
P C3A2A_W2D
P C3A2A_W2E
P DRKMTL_SCRN2
P DRKMTL_SCRN3
P DRKMTL_SCRN4
P DRKMTLT_WALL
P FIFTIES_GGT8
P FIFTIES_MON1
P FIFTIES_MON1B
P FIFTIES_MON2
P FIFTIES_MON2B
P FIFTIES_MON3
P FIFTIES_MON3B
P FIFTIES_MON4
P FIFTIES_PAN2
P GENERIC105
P GENERIC106
P GENERIC107
P GENERIC114
P GENERIC87A
P GENERIC88A
P GENERIC89A
P GENERIC113
P LAB1_CMPM1
P LAB1_CMPM2
P LAB1_CMPM3
P LAB1_CMPM4
P LAB1_CMPM5
P LAB1_CMPM6
P LAB1_CMPM7
P LAB1_CMPM8
P LAB1_COMP1
P LAB1_COMP2
P LAB1_COMP3
P LAB1_COMP2A
P LAB1_COMP10A
P LAB1_COMP10B
P LAB1_COMP10C
P LAB1_COMP10D
P LAB1_COMP10E
P LAB1_COMP7
P LAB1_COMP8
P LAB1_COMP9A
P LAB1_COMP9A2
P LAB1_COMP9B
P LAB1_COMP9C
P LAB1_COMP9D
P LAB1_GAD2
P LAB1_GAD3
P LAB1_GAD4
P LAB1_RADSCRN2
P LAB4_GAD3
P LAB4_GAD4
P LAB4_SWTCH
P LAB_COMPM4
P RECHARGEA
P TNNL_GAD1
P TNNL_GAD2
P TNNL_GAD4
P C2A4C2C
P C2A4W1B
P LAB1_CMP
P LAB1_CMP1
P LAB1_CMP2
P LAB1_COMP3
P LAB1_COMP3A
P LAB1_COMP3B
P LAB1_COMP3C
P LAB1_COMP3D
P LAB1_COMP4
P LAB1_COMP5
P LAB1_COMP7
P LAB1_COMP8
P LAB1_SW1
P LAB_CRT1
P LAB_CRT10A
P LAB_CRT10B
P LAB_CRT10C
P LAB_CRT10D
P LAB_CRT2
P LAB_CRT3
P LAB_CRT4
P LAB_CRT5
P LAB_CRT6
P LAB_CRT7
P LAB_CRT8
P LAB_CRT9C
P CRETESTCH01A
P DRKMTLLGT1
P FIFTS_LGHT01
P FIFTS_LGHT3
P FIFTS_LGHT4
P FIFTIES_LGT2
P FIFTS_LGHT5
P GYMLIGHT
P LIGHT1
P LIGHT2A
P LIGHT3A
P LIGHT3B
P LIGHT3C
P LIGHT3D
P LIGHT3E
P LIGHT3F
P LIGHT4A
P LIGHT5A
P LIGHT5B
P LIGHT5C
P LIGHT5D
P LIGHT5E
P LIGHT5F
P LIGHT6A
P METALSTCH2
P TNNL_LGT1
P TNNL_LGT2
P TNNL_LGT3
P TNNL_LGT4
P LAB1_GAD2
P ELEV1_DWN
P SPOTBLUE
P SPOTGREEN
P SPOTRED
P SPOTYELLOW
P LAB1_GAD3
P LAB1_GAD3B
P ELEV2_PAN
P ELEV1_PAN
P C2A4X_C3
P C2A4X_C1
P MEDKIT
Y GLASS_BRIGHT
Y GLASS_DARK
Y GLASS_MED
Y GLASSBLUE1
Y GLASSBLUE2
Y GLASSGREEEN
Y GLASSGREEEN



//------------------------------------------------------------
// cs_havana.wad
//------------------------------------------------------------

//  'M' metal
//  'V' ventillation
//  'D' dirt
//  'S' slosh liquid 
//  'T' tile
//  'G' grate (Concrete is the default)
//  'W' wood
//  'P' computer
//  'Y' glass
//  'N' snow


D cubed
N cubrusha
M cudumpsterc
D cugroundb
T cuiflra
T cuiflrb
T cuiflrc
T cuiflrd
T cuiflre
T cuiflrf
M custovetop
M cutrashb
W cuwoodm



//------------------------------------------------------------
// canalcax.wad
//------------------------------------------------------------

//  'M' metal
//  'V' ventillation
//  'D' dirt
//  'S' slosh liquid 
//  'T' tile
//  'G' grate (Concrete is the default)
//  'W' wood
//  'P' computer
//  'Y' glass
//  'N' snow


X floor
