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Adding maps

Posted by Kpoluk 15 Sep 2019 in 17:42
In the new portion of maps we especially note two new community maps. The first one is rush_NSEA by Japan edZika, which is going to be the aim of our new contest. From now to 22th of September inclusively you can set server records or record demos, and then run with the best time will have a chance to get 1000 rubles. Any nocp run considered better then cp run. Of course, the winner should be a participant of our rating system.


Also Armenia all1aNce with the assistance of Heard and Mc Donald Islands HaMMa added hb_dislike_d to our list of the most hard maps.
If you haven't seen the trailer by Kazakhstan mlSaNce yet, now is your chance:


Extreme map

Hard maps

Average maps

cad-nkz_rockclimb - file sprites/kzarg/fire.spr added to the archive (had to use sprites/fire.spr)
cad_nightjungle - texture conflicts on bhop
cah_grayrock - no hp booster
carg_practice_block - point lighting without visible sources
cc_snowcliff
cg_madbl0ck - texture conflict on moving platform at respawn
cg_magiccube
cg_stoneage
cgturnier_runde2 - difficulty imbalance
cgturnier_runde3 - flora made of sprites looks questionable
cgturnier_runde4
cgturnier_runde7
cgturnier_runde8 - texture conflicts on bhop blocks; imbalanced bhop
chip_bhopnoob
cl_abandon
cl_earthole - head bumps into invisible ceiling at the end
cl_escape - bhop blocks are func_wall_toggle, so map is not suitable for the server; clip brush, blocking sc
cl_seaside - there is a teleport to the start above the finish, by I wasn't able to reach it
cosy_cliffclimb
cosy_islandblock
cosy_springblock
cy_20
cy_3ways_xo
cy_xmasfactory2009 - difficulty imbalance; no hp booster
cypress_fastbhop_h - texture conflicts on bhop; sudden teleport to lj room right before finish
cypress_fastcliff - the last jump could be named easy only with bhop on it
cypress_marioblock - one cannot back from finish to the start by map means only; dead end behind the finish timer
cypress_megabl0ck
cypress_oasis - incorrect assembling of archive; no hp booster
cypress_rockclimb
cypress_sideways
cypress_volcancliff - imbalanced jump
cyx_14
d2_mario_bhop - texture conflicts on bhop stages and moving walls; clip brushes blocking sc; non-decorated teleports; bhop at the end is harder
db_crystal - one cannot back from finish to the start by map means only
db_possibleclimb - texture conflicts on moving doors; flying blocks
dc_d33pwater - texture conflicts on bhop
kzls_tropics_b10


Rejected maps

cah_catacombs - texture conflict on hp booster; missing texture in tunnel; texture conflicts on bhop and water; one can leave the map with hook; incorrect angles of teleports
cah_palisade - no hp booster - map with a lot of climb stages leaves very few reserve for falling; teleports not separated structurally from the rest of the map; one of small blocks is bhop but designed the same way as other blocks; the whole water is covered with texture conflicts; one cannot back from finish to the start by map means only
cosy_egyptian - no hp booster; func_breakable before finish is too tough - it requires almost 3 usp clips, together with recurring jumps it takes more than half of time on this short map
CD_dacaigou - too short; actually it's just the beginning of cd_dacaigou_v2
cgturnier_runde5 - texture conflicts on bhop; one can see NULL textures of the first part from every bhop stage; there is unclear place where one should avoid invisible teleport; big clip brush around the chain at the start
cg_weirdbh0pz - one can see NULL textures of corridros from respawn and all similar places later; texture conflicts on bhop stages and all moving doors; not a single teleport to another room is decorated; dead end in emply room in the middle of the map and another one behind the finish button; flaring light is more annoying than interesting; room with random textures
cl_bye_nevr0se - kzls_tropics_b10, that was created 7 years later, is added instead of this map (modifined block distances and passages between rooms). Newer version has correct mapper on cosy (maybe the map was unfinished before), but sprite flames.spr was taken from another map and all torches were shifted. So flames.spr of kzls_tropics_b10 was replaced with the sprite from cl_bye_nevr0se.
cosy_merrychristmas3 - a lot of NULL textures can be seen from the roof, including NULLs above the starting room; dead end blocked with clip brush, but it's still passable; garland in the final room that is visible only from the side
cys_delusion - a few big clip brushes blocking sc; one-texture design; wrong visibility range; huge texture hole at the end
cys_texturemix - critical difficulty imbalance; texture conflicts on glass; teleports are not decorated; no hp booster; point lighting without visible sources
d3_twoblocks - mapper chose right texture pack, but used it correctly only on the floor and walls, other blocks are just chaotic texturing; the block at the beginning has light source inside of it; bhop blocks are not detected by the plugin and not freezed automatically, cause their lowering speed is just 64; moreover, they have 4 seconds delay and flying in the air; air-gaps between water and walls; incorrect angles of teleports
d5_bhopspace - poorly structured for its length; more than half of map consists of high stairs
db_fortunabhop - one can see NULL texture of outside of the map even without hook, and more of them with hook; texture conflicts on bhop
Dam - huge texture bug on water; flying multicolored blocks are completely out of main theme; a lot of copy-pasted blocks on a small map