topoviygus on kzro_brick1337 almost sub 6 min run (bad fail at the end):
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imkz_ivory almost sub 2min
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dx
sdmz_papillon_e new wr
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@asd123 should be the same
Is there any difference between steam_legacy and the old steam version (before november update)?
@Kpoluk I made a suggest to have options to sort the server tops by the option we chose, which didn't exist before but now they do.
I still think there is some more that could be done to make it even better, next time I'll post in the forum.
Whoever is the web dev here that did it, good job, it made researching information about 500 times easier.
у кого-нибудь есть скин XJ на usp? скиньте пж
@Gorbachev_x not sure what do you mean, I'm not web dev here.
@Kpoluk thank you for implementing my suggestion in the records page! Sorry for not doing it in the forum as a formal suggestion request because it was just a thought from the top of my head at the time I typed my idea because I was doing a research.
Thanks for the job. Next time I'll make sure to make it in the forum to include more details and ideas instead of the chatbox.
To fix this, server has to also send out correct aa information to client along with server side prediction per player.
"its very hard to play 100aa climb, because if you press S midair you just stop like hitting a wall" -> some lags like this
<3 Kpoluk
"This modume implements the shared player physics code between any particular game and
the engine. The same PM_Move routine is built into the game .dll and the client .dll and is
invoked by each side as appropriate. There should be no distinction, internally, between server
and client. This will ensure that prediction behaves appropriately."
It's not limited to duckhop but any movement that is slightly different happening in 100aa that should happen in 10aa
About client's aa, unfortunately i see the weird movement when i enable aa100. Reason could be repai used compared to otpheu?