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[CS16] Release #291 - 27 new records + Community map + Duels

Posted by Kpoluk 7 Jan in 20:10
The holidays turned out to be productive, so today there will be four topics. The first is a new community map abu_hb_lampoviyasd from abubas. The retrowave atmosphere is almost perfectly recreated in several complex bhop sections, ending with a climb room. The relief on the sides seems to come to life and continuously changes its shape. Magic, no less!


Secondly, duel mechanics have been added to the servers. You can challenge for a duel in the menu /duel. At that you can call the opponent only if he does not pass the map at the moment, and you yourself must be alive, since the server should check what weapon you have in your hands, as well as what airaccelerate is selected. For example, in this screenshot I see that I can send a request for a duel to one of two players, and the duel will be on famas (I hold it in my hands thanks to the command /famas), on 100aa (I set it through the command /aa), with checkpoints allowed (this is set right here in the seventh menu item):


The eighth point allows you to prohibit calling yourself to a duel (this setting is automatically saved in the database along with other settings). Please note that in a duel you cannot pause, noclip, or go to specs. So before you start, make sure you finish before the map changes. You can leave the duel either by leaving the server, or by doing /save, or by resetting the timer via /reset. In this case, the remaining player can complete the map and see a message in the chat about his victory.

Duels are still in test mode, so we are not giving separate rewards for them at the moment. We could, for example, give out Points (not to be confused with Exp), but it’s not entirely clear how to protect duels from farming. Suggest your ideas in the comments, and be sure to PM me if you find any bug.

The third update is timeout for rtv. We have repeatedly received complaints that a group of players are entering the server, whose goal is to change the map using rtv in order to prevent player currently passing the map from finishing. In this regard, a player who has entered the server will not be able to immediately use rtv if there is at least one player on the server who passes the map and is not AFK (at the same time, players with a running timer now become AFK not after 3 minutes of inactivity, but after 45 seconds). This delay (timeout) is greater the later the player enters the map, but does not exceed a certain limit. For easy maps this limit is 6 minutes, for each next difficulty the limit is one minute more. That is, if I went to an extreme map 20 minutes after it started, and someone passes it, then I will not be able to use rtv for 12 minutes. Of course, if this someone finishes the map or writes rtv himself, then rtv will immediately become available to me.

And the last update for today concerned skill rating. In the calculations, we already took into account the map difficulty, and the difference between player's record and the world record or the best time on the map (whichever is faster), and we eliminated some of the records so that the rating would not be affected by runs made by the player clearly carelessly (it happens when the map was not good enough, and the player has no desire to improve his time on it). After receiving comments, we not only improved the sifting algorithm by using the calculation of the standard deviation in it, but were also able to take into account the number of player records, so that those who have a couple of dozen good records do not bypass those who have way more good records, but also have some worse records . You can see the result for yourself. The only thing that cannot be taken into account in such a rating is a correct comparison of a player who has many top1 records on easy maps and a player who has many top1 records on difficult maps. In this regard, if you consider it necessary, lxr can, in addition to the existing one, create two more ratings, with easy and difficult maps, respectively. Write what you think about what we did.

c1s3lk4r

er92_miya done in 01:57.37 1 place 30 Exp

colcolx

cg_beginnercave done in 02:01.70 WR! (02:03.78 colcolx) 1 place 30 Exp
cobkz_rush_race done in 01:26.20 WR! (01:29.44 pepi) 1 place 31 Exp
kzarg_escape_city done in 01:59.45 WR! (02:13.14 colcolx) 1 place 30 Exp
kzra_greencave done in 01:31.67 WR! (01:36.07 colcolx) 1 place 30 Exp
kzra_worlds done in 02:14.26 WR! (02:26.97 WhereIsMyPanda) 1 place 60 Exp
nk_tierrablock2 done in 01:20.24 WR! (01:30.06 famch) 1 place 60 Exp

elvis

sl_toon done in 02:03.08 WR! (02:13.22 inactive) 1 place 60 Exp

Excommunicado

enf_borealis done in 01:40.50 WR! 1 place 60 Exp

HaMMa

bhop_dustzone done in 03:10.90 WR! (03:32.32 silentq) 1 place 60 Exp
etl_spacebhop done in 03:57.77 WR! (03:58.93 colcolx) 1 place 31 Exp

Juby

5oXen_vvn1ght_v24 done in 04:04.52 WR! 1 place 60 Exp
hkz_chas done in 01:16.08 WR! (02:31.45 Hong10) 1 place 60 Exp

Kris

kzcn_thy_ezblock done in 02:20.86 1 place 30 Exp

Nesquick

abu_hb_hamma done in 01:30.79 WR! (01:38.55 Kris) 1 place 60 Exp
hb_babe done in 03:15.74 WR! 1 place 60 Exp

sonyamarmeladova

cray_tunku_fast done in 01:30.79 WR! (01:31.26 inactive) 1 place 31 Exp

tasi

5oXen_hb_DCJ210 done in 04:47.55 1 place 30 Exp
5oXen_vvn1ght_v24 done in 05:37.00 2 place 29 Exp
5oXen_vvn1ght_v25 done in 02:49.85 WR! 1 place 60 Exp
5oXen_vvn1ght_v8 done in 05:41.58 WR! 1 place 60 Exp
fly_bhop_worms done in 02:17.79 WR! 1 place 60 Exp
kzra_shortclimb done in 03:59.17 (03:03.91 Kris) 2 place 29 Exp
kzra_voovblock done in 04:19.94 WR! 1 place 60 Exp
kzzNk_govs done in 03:16.09 WR! 1 place 60 Exp
malle_forest done in 03:08.91 WR! 1 place 60 Exp
sl_toon done in 02:45.45 (02:13.22 inactive) 3 place 28 Exp
Watch all demos
Deleted demos
cg_beginnercave_colcolx_0203.78.zip
cobkz_rush_race_colcolx_0130.68.zip
kzarg_escape_city_chorogons_0213.14.zip
kzra_greencave_chorogons_0136.07.rar
etl_spacebhop_HaMMa_0400.52.zip
cray_tunku_fast_sonyamarmeladova_0131.76.zip