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  • hb_B2U
  • Usa
  • 02:35.04
  • 23
  • 51 минуту назад

Карта вылетает при запуске

  1. Делаю карту. Уже больше половины сделано. Но теперь карта резко стала компилироваться больше 2-х часов ( до этого было минут 20). Или вообще не заканчивает компилироваться. Это при том, что я многого не добавляю на карту и делаю постепенно. Каких-то критичных ошибок не выдаёт, но карта тупо не работает.

    Вот вся компиляция:
    ** Выполнение...
    ** Команда: Сменить директорию
    ** Параметры: E:/SteamLibrary/steamapps/common/Half-Life/cstrike


    ** Выполнение...
    ** Команда: Копировать файл
    ** Источник: E:\Jack Editor\kz_streetrunning.map
    ** Назначение: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.map


    ** Выполнение...
    ** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLCSG.exe
    ** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
    sdHLCSG v1.2.0 64-bit (Jul 11 2024)
    seedee's Half-Life Compilation Tools
    Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
    ----- BEGIN sdHLCSG -----
    Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLCSG.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Entering E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.map

    Current sdHLCSG Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 6 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    reset logfile [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ on ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max lighting memory [ 50331648 ] [ 50331648 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ off ] [ off ]
    clip hull type [ simple ] [ simple ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    wad.cfg file [ None ] [ None ]
    wad.cfg config name [ None ] [ None ]
    nullfile [ None ] [ None ]
    nullify trigger [ on ] [ on ]
    min surface area [ 0.000 ] [ 0.000 ]
    brush union threshold [ 0.000 ] [ 0.000 ]
    map scaling [ None ] [ None ]
    light name optimize [ on ] [ on ]
    convert game_text [ on ] [ on ]
    world extent [ 65536 ] [ 65536 ]

    Loading mapfile wad configuration by default
    Wadinclude list
    ---------------
    sdhlt.wad
    ---------------


    CreateBrush:
    (0.33 seconds)
    CSGBrush:
    (0.50 seconds)

    Warning: potentially oversized textures detected
    If map doesn't run, -wadinclude the following
    Wadinclude may support resolutions up to 544*544
    ------------------------------------------------
    [specialzhlt.wad] ROCK037 (408812 bytes)
    [specialzhlt.wad] ROCK038 (408812 bytes)
    [specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
    [specialzhlt.wad] ROCK037 (408812 bytes)
    [specialzhlt.wad] ROCK038 (408812 bytes)
    [specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
    [specialzhlt.wad] ROCK037 (408812 bytes)
    [specialzhlt.wad] ROCK038 (408812 bytes)
    [specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
    ----------------------------------------------------
    added 13 additional animating textures.
    Wad files used by map
    ---------------------
    [halflife.wad] 63/3116 textures (26.03%)
    - /Counter-Strike 1.6 for Hammer/valve/halflife.wad
    [hl2.wad] 76/1332 textures (31.40%)
    - /Jack Editor/hl2.wad
    [MISC3.wad] 9/422 textures (3.72%)
    - /Jack Editor/MISC3.wad
    [MISC5.wad] 6/235 textures (2.48%)
    - /Jack Editor/MISC5.wad
    [MISC6.wad] 5/455 textures (2.07%)
    - /Jack Editor/MISC6.wad
    [MISC7.wad] 10/470 textures (4.13%)
    - /Jack Editor/MISC7.wad
    [specialzhlt.wad] 45/1451 textures (18.60%)
    - /Jack Editor/specialzhlt.wad
    [itsitaly.wad] 5/99 textures (2.07%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/itsitaly.wad
    [chateau.wad] 1/136 texture (0.41%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/chateau.wad
    [cs_747.wad] 1/143 texture (0.41%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/cs_747.wad
    [de_vertigo.wad] 1/19 texture (0.41%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/de_vertigo.wad
    [torntextures.wad] 6/162 textures (2.48%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/torntextures.wad
    [MISC.wad] 5/188 textures (2.07%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/MISC.wad
    [MISC4.wad] 8/374 textures (3.31%)
    - /SteamLibrary/steamapps/common/Half-Life/cstrike/MISC4.wad
    ---------------------

    Additional wad files included
    -----------------------------
    [sdhlt.wad] 1/27 texture (0.41%)
    - /Jack Editor/J.A.C.K/SDHLT/sdhlt.wad
    -----------------------------

    Texture usage: 13.31/32.00 MB)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 0/512 0/32768 ( 0.0%)
    planes 24718/32768 494360/655360 (75.4%)
    vertexes 0/65535 0/786420 ( 0.0%)
    nodes 0/32767 0/786408 ( 0.0%)
    texinfos 3089/32767 123560/1310680 ( 9.4%)
    faces 0/65535 0/1310700 ( 0.0%)
    * worldfaces 0/32768 0/0 ( 0.0%)
    clipnodes 0/32767 0/262136 ( 0.0%)
    leaves 0/32760 0/917280 ( 0.0%)
    * worldleaves 0/8192 0/0 ( 0.0%)
    marksurfaces 0/65535 0/131070 ( 0.0%)
    surfedges 0/512000 0/2048000 ( 0.0%)
    edges 0/256000 0/1024000 ( 0.0%)
    texdata [variable] 12784/33554432 ( 0.0%)
    lightdata [variable] 0/50331648 ( 0.0%)
    visdata [variable] 0/8388608 ( 0.0%)
    entdata [variable] 58863/2097152 ( 2.8%)
    * AllocBlock 0/64 0/0 ( 0.0%)
    242 textures referenced
    === Total BSP file data space used: 689567 bytes ===

    Wad files required to run the map
    ---------------------------------
    halflife.wad
    hl2.wad
    MISC3.wad
    MISC5.wad
    MISC6.wad
    MISC7.wad
    specialzhlt.wad
    itsitaly.wad
    chateau.wad
    cs_747.wad
    de_vertigo.wad
    torntextures.wad
    MISC.wad
    MISC4.wad
    ---------------------------------

    1.02 seconds elapsed

    ----- END sdHLCSG -----





    ** Выполнение...
    ** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLBSP.exe
    ** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
    sdHLBSP v1.2.0 64-bit (Jul 11 2024)
    seedee's Half-Life Compilation Tools
    Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
    ----- BEGIN sdHLBSP -----
    Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLBSP.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning

    Current sdHLBSP Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 6 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ on ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noinsidefill [ off ] [ off ]
    noopt [ off ] [ off ]
    no clipnode merging [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    nobrink [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
    remove hull 2 [ off ] [ off ]


    SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5047 (0.40 seconds)
    BSP generation successful, writing portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
    SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-2563,-2940)-(-644,-2484,-2924) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2929,-1278,-3174)-(-2804,-1154,-3151) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    2500...3000...3500...3982 (0.29 seconds)
    SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3862 (0.26 seconds)
    SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-2563,-2922)-(-644,-2484,-2906) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2860,-1278,-3192)-(-2804,-1261,-3172) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1000...1500...2000...2500...3000...3500...4000...4293 (0.31 seconds)
    Reduced 18923 clipnodes to 17790
    Reduced 3089 texinfos to 2998
    Reduced 242 texdatas to 242 (12784 bytes to 12784)
    Reduced 24718 planes to 9417
    FixBrinks:
    Increased 17790 clipnodes to 17916.

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 330/512 21120/32768 (64.5%)
    planes 9417/32768 188340/655360 (28.7%)
    vertexes 19782/65535 237384/786420 (30.2%)
    nodes 6753/32767 162072/786408 (20.6%)
    texinfos 2998/32767 119920/1310680 ( 9.1%)
    faces 12859/65535 257180/1310700 (19.6%)
    * worldfaces 11173/32768 0/0 (34.1%)
    clipnodes 17916/32767 143328/262136 (54.7%)
    leaves 5138/32760 143864/917280 (15.7%)
    * worldleaves 3160/8192 0/0 (38.6%)
    marksurfaces 17400/65535 34800/131070 (26.6%)
    surfedges 61422/512000 245688/2048000 (12.0%)
    edges 33023/256000 132092/1024000 (12.9%)
    texdata [variable] 12784/33554432 ( 0.0%)
    lightdata [variable] 0/50331648 ( 0.0%)
    visdata [variable] 0/8388608 ( 0.0%)
    entdata [variable] 58863/2097152 ( 2.8%)
    * AllocBlock 39/64 0/0 (60.9%)
    242 textures referenced
    === Total BSP file data space used: 1757435 bytes ===

    Wad files required to run the map
    ---------------------------------
    halflife.wad
    hl2.wad
    MISC3.wad
    MISC5.wad
    MISC6.wad
    MISC7.wad
    specialzhlt.wad
    itsitaly.wad
    chateau.wad
    cs_747.wad
    de_vertigo.wad
    torntextures.wad
    MISC.wad
    MISC4.wad
    ---------------------------------

    3.46 seconds elapsed

    ----- END sdHLBSP -----





    ** Выполнение...
    ** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLVIS.exe
    ** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
    sdHLVIS v1.2.0 64-bit (Jul 11 2024)
    seedee's Half-Life Compilation Tools
    Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
    ----- BEGIN sdHLVIS -----
    Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLVIS.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    3160 portalleafs
    12042 numportals

    -= Current sdHLVIS Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 6 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ on ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]
    nofixprt [ off ] [ off ]


    BasePortalVis:
    (1.33 seconds)
    LeafThread:
    (4761.63 seconds)
    average leafs visible: 929
    g_visdatasize:650020 compressed from 1248200

    Reading portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
    Reduced 15204 lines to 12044
    Optimization for J.A.C.K. map editor successful, writing portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 330/512 21120/32768 (64.5%)
    planes 9417/32768 188340/655360 (28.7%)
    vertexes 19782/65535 237384/786420 (30.2%)
    nodes 6753/32767 162072/786408 (20.6%)
    texinfos 2998/32767 119920/1310680 ( 9.1%)
    faces 12859/65535 257180/1310700 (19.6%)
    * worldfaces 11173/32768 0/0 (34.1%)
    clipnodes 17916/32767 143328/262136 (54.7%)
    leaves 5138/32760 143864/917280 (15.7%)
    * worldleaves 3160/8192 0/0 (38.6%)
    marksurfaces 17400/65535 34800/131070 (26.6%)
    surfedges 61422/512000 245688/2048000 (12.0%)
    edges 33023/256000 132092/1024000 (12.9%)
    texdata [variable] 12784/33554432 ( 0.0%)
    lightdata [variable] 0/50331648 ( 0.0%)
    visdata [variable] 650020/8388608 ( 7.7%)
    entdata [variable] 58863/2097152 ( 2.8%)
    * AllocBlock 39/64 0/0 (60.9%)
    242 textures referenced
    === Total BSP file data space used: 2407455 bytes ===

    Wad files required to run the map
    ---------------------------------
    halflife.wad
    hl2.wad
    MISC3.wad
    MISC5.wad
    MISC6.wad
    MISC7.wad
    specialzhlt.wad
    itsitaly.wad
    chateau.wad
    cs_747.wad
    de_vertigo.wad
    torntextures.wad
    MISC.wad
    MISC4.wad
    ---------------------------------

    4763.20 seconds elapsed [1h 19m 23s]

    ----- END sdHLVIS -----





    ** Выполнение...
    ** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLRAD.exe
    ** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
    sdHLRAD v1.2.0 64-bit (Jul 11 2024)
    seedee's Half-Life Compilation Tools
    Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
    ----- BEGIN sdHLRAD -----
    Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLRAD.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
    Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning

    -= Current sdHLRAD Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 6 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ on ]
    estimate [ off ] [ off ]
    max texture memory [ 33554432 ] [ 33554432 ]
    max lighting memory [ 50331648 ] [ 50331648 ]
    priority [ Normal ] [ Normal ]

    fast rad [ off ] [ off ]
    vismatrix algorithm [ Sparse ] [ Sparse ]
    pre-25th anniversary [ off ] [ off ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 8 ] [ 8 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    light limit threshold[ 255.000 ] [ 255.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    smoothing threshold 2[ 0.000 ] [ no change ]
    direct threshold [ 10.000 ] [ 10.000 ]
    direct light scale [ 1.000 ] [ 1.000 ]
    coring threshold [ 0.010 ] [ 0.010 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global texlight gap [ 0.000 ] [ 0.000 ]
    global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
    global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
    global light scale [ 2.000 ] [ 2.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    spread angles [ on ] [ on ]
    opaque brush models [ on ] [ on ]
    opaque studio models [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]
    minimum final light [ 0 ] [ 0 ]
    size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
    size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
    soft sky [ on ] [ on ]
    translucent depth [ 2.000 ] [ 2.000 ]
    block opaque [ on ] [ on ]
    ignore textures [ off ] [ off ]
    reflectivity gamma [ 1.760 ] [ 1.760 ]
    reflectivity scale [ 0.700 ] [ 0.700 ]
    blur size [ 1.500 ] [ 1.500 ]
    no emitter range [ off ] [ off ]
    wall bleeding fix [ on ] [ on ]


    Load Textures:
    Using Wadfile: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.wa_
    242 textures referenced
    0 opaque models
    0 opaque faces
    12859 faces
    Create Patches : 41982 base patches
    445521 square feet [64155104.00 square inches]
    51 direct lights and 16386 fast direct lights
    1 light styles
    0 opaque studio models

    FindFacePositions:
    (0.66 seconds)
    BuildFacelights:
    (23.12 seconds)
    BuildVisLeafs:
    (11.40 seconds)
    visibility matrix : 56.0 megs
    MakeScales:
    (15.26 seconds)
    Transfer Lists : 141337930 : 141.34M transfers
    Indices : 91522300 : 87.28M bytes
    Data : 282801209 : 269.70M bytes
    Bounce 1 GatherLight:
    (0.42 seconds)
    Bounce 2 GatherLight:
    (0.42 seconds)
    Bounce 3 GatherLight:
    (0.42 seconds)
    Bounce 4 GatherLight:
    (0.42 seconds)
    Bounce 5 GatherLight:
    (0.42 seconds)
    Bounce 6 GatherLight:
    (0.43 seconds)
    Bounce 7 GatherLight:
    (0.42 seconds)
    Bounce 8 GatherLight:
    (0.42 seconds)
    CreateTriangulations:
    (0.08 seconds)
    AddPatchLights:
    (1.47 seconds)
    FinalLightFace:
    (0.02 seconds)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 330/512 21120/32768 (64.5%)
    planes 9417/32768 188340/655360 (28.7%)
    vertexes 19782/65535 237384/786420 (30.2%)
    nodes 6753/32767 162072/786408 (20.6%)
    texinfos 2998/32767 119920/1310680 ( 9.1%)
    faces 12859/65535 257180/1310700 (19.6%)
    * worldfaces 11173/32768 0/0 (34.1%)
    clipnodes 17916/32767 143328/262136 (54.7%)
    leaves 5138/32760 143864/917280 (15.7%)
    * worldleaves 3160/8192 0/0 (38.6%)
    marksurfaces 17400/65535 34800/131070 (26.6%)
    surfedges 61422/512000 245688/2048000 (12.0%)
    edges 33023/256000 132092/1024000 (12.9%)
    texdata [variable] 12784/33554432 ( 0.0%)
    lightdata [variable] 1724244/50331648 ( 3.4%)
    visdata [variable] 650020/8388608 ( 7.7%)
    entdata [variable] 58863/2097152 ( 2.8%)
    * AllocBlock 39/64 0/0 (60.9%)
    242 textures referenced
    === Total BSP file data space used: 4131699 bytes ===

    Wad files required to run the map
    ---------------------------------
    halflife.wad
    hl2.wad
    MISC3.wad
    MISC5.wad
    MISC6.wad
    MISC7.wad
    specialzhlt.wad
    itsitaly.wad
    chateau.wad
    cs_747.wad
    de_vertigo.wad
    torntextures.wad
    MISC.wad
    MISC4.wad
    ---------------------------------

    56.75 seconds elapsed

    ----- END sdHLRAD -----





    ** Выполнение...
    ** Команда: Сменить директорию
    ** Параметры: E:/SteamLibrary/steamapps/common/Half-Life


    ** Выполнение...
    ** Команда: E:/SteamLibrary/steamapps/common/Half-Life/hl.exe
    ** Параметры: -console -dev +map kz_streetrunning

    Большее время при сборке уходит на "LeafThread". Именно на этом моменте он начинает грузить болше 2-х часов.
    Подскажите, пожалуйста, в чём проблема?
  2. слишком большая текстура [specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
    максимально допустимое разрешение 512х512
  3. Спасибо большое!! Исправлю!)))
  4. LeafThread:
    (4761.63 seconds)

    BuildFacelights:
    (23.12 seconds)

    I can assume that you built a map on open space, since leafthread takes too long to compile.
    My suggestion would be turn your jumps, objects, details into entity **func_detail**.

    You should also read this article about further map optimization:

    https://twhl.info/wiki/page/Tutorial:_Total_Map_Optimisation_Part_1_(wpoly,_epoly)
  5. После изменения текстуры, к сожалению, ничего не поменялось((
    Я даже больше скажу, такой текстуры "HB_IMBIK1024X51" у меня вообще на карте не было... откуда он её взял, не ясно..
    Поэтому я полностью удалил её из библиотеки "wad", попробовал перекомпилировать карту, но итог пока что тот же(
    При запуске карты, она просто вылетает(
  6. V4R10L4V3R4 thank you very much!
    You are right! I use practically all objects like "func_wall" and "func_illusionary" and my really in open space!
    I'll try to make some of them in "func_detail" )))
    And TANKS A LOT for link! I MUST read it)))