Делаю карту. Уже больше половины сделано. Но теперь карта резко стала компилироваться больше 2-х часов ( до этого было минут 20). Или вообще не заканчивает компилироваться. Это при том, что я многого не добавляю на карту и делаю постепенно. Каких-то критичных ошибок не выдаёт, но карта тупо не работает.
Вот вся компиляция:
** Выполнение...
** Команда: Сменить директорию
** Параметры: E:/SteamLibrary/steamapps/common/Half-Life/cstrike
** Выполнение...
** Команда: Копировать файл
** Источник: E:\Jack Editor\kz_streetrunning.map
** Назначение: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.map
** Выполнение...
** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLCSG.exe
** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
sdHLCSG v1.2.0 64-bit (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLCSG -----
Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLCSG.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
Entering E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.map
Current sdHLCSG Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ on ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad.cfg file [ None ] [ None ]
wad.cfg config name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
world extent [ 65536 ] [ 65536 ]
Loading mapfile wad configuration by default
Wadinclude list
---------------
sdhlt.wad
---------------
CreateBrush:
(0.33 seconds)
CSGBrush:
(0.50 seconds)
Warning: potentially oversized textures detected
If map doesn't run, -wadinclude the following
Wadinclude may support resolutions up to 544*544
------------------------------------------------
[specialzhlt.wad] ROCK037 (408812 bytes)
[specialzhlt.wad] ROCK038 (408812 bytes)
[specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
[specialzhlt.wad] ROCK037 (408812 bytes)
[specialzhlt.wad] ROCK038 (408812 bytes)
[specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
[specialzhlt.wad] ROCK037 (408812 bytes)
[specialzhlt.wad] ROCK038 (408812 bytes)
[specialzhlt.wad] HB_IMBIK1024X51 (697132 bytes)
----------------------------------------------------
added 13 additional animating textures.
Wad files used by map
---------------------
[halflife.wad] 63/3116 textures (26.03%)
- /Counter-Strike 1.6 for Hammer/valve/halflife.wad
[hl2.wad] 76/1332 textures (31.40%)
- /Jack Editor/hl2.wad
[MISC3.wad] 9/422 textures (3.72%)
- /Jack Editor/MISC3.wad
[MISC5.wad] 6/235 textures (2.48%)
- /Jack Editor/MISC5.wad
[MISC6.wad] 5/455 textures (2.07%)
- /Jack Editor/MISC6.wad
[MISC7.wad] 10/470 textures (4.13%)
- /Jack Editor/MISC7.wad
[specialzhlt.wad] 45/1451 textures (18.60%)
- /Jack Editor/specialzhlt.wad
[itsitaly.wad] 5/99 textures (2.07%)
- /SteamLibrary/steamapps/common/Half-Life/cstrike/itsitaly.wad
[chateau.wad] 1/136 texture (0.41%)
- /SteamLibrary/steamapps/common/Half-Life/cstrike/chateau.wad
[cs_747.wad] 1/143 texture (0.41%)
- /SteamLibrary/steamapps/common/Half-Life/cstrike/cs_747.wad
[de_vertigo.wad] 1/19 texture (0.41%)
- /SteamLibrary/steamapps/common/Half-Life/cstrike/de_vertigo.wad
[torntextures.wad] 6/162 textures (2.48%)
- /SteamLibrary/steamapps/common/Half-Life/cstrike/torntextures.wad
[MISC.wad] 5/188 textures (2.07%)
- /SteamLibrary/steamapps/common/Half-Life/cstrike/MISC.wad
[MISC4.wad] 8/374 textures (3.31%)
- /SteamLibrary/steamapps/common/Half-Life/cstrike/MISC4.wad
---------------------
Additional wad files included
-----------------------------
[sdhlt.wad] 1/27 texture (0.41%)
- /Jack Editor/J.A.C.K/SDHLT/sdhlt.wad
-----------------------------
Texture usage: 13.31/32.00 MB)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/512 0/32768 ( 0.0%)
planes 24718/32768 494360/655360 (75.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 3089/32767 123560/1310680 ( 9.4%)
faces 0/65535 0/1310700 ( 0.0%)
* worldfaces 0/32768 0/0 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32760 0/917280 ( 0.0%)
* worldleaves 0/8192 0/0 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 12784/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 58863/2097152 ( 2.8%)
* AllocBlock 0/64 0/0 ( 0.0%)
242 textures referenced
=== Total BSP file data space used: 689567 bytes ===
Wad files required to run the map
---------------------------------
halflife.wad
hl2.wad
MISC3.wad
MISC5.wad
MISC6.wad
MISC7.wad
specialzhlt.wad
itsitaly.wad
chateau.wad
cs_747.wad
de_vertigo.wad
torntextures.wad
MISC.wad
MISC4.wad
---------------------------------
1.02 seconds elapsed
----- END sdHLCSG -----
** Выполнение...
** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLBSP.exe
** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
sdHLBSP v1.2.0 64-bit (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLBSP -----
Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLBSP.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
Current sdHLBSP Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ on ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5047 (0.40 seconds)
BSP generation successful, writing portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-2563,-2940)-(-644,-2484,-2924) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2929,-1278,-3174)-(-2804,-1154,-3151) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...3000...3500...3982 (0.29 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3862 (0.26 seconds)
SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-2563,-2922)-(-644,-2484,-2906) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2860,-1278,-3192)-(-2804,-1261,-3172) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3500...4000...4293 (0.31 seconds)
Reduced 18923 clipnodes to 17790
Reduced 3089 texinfos to 2998
Reduced 242 texdatas to 242 (12784 bytes to 12784)
Reduced 24718 planes to 9417
FixBrinks:
Increased 17790 clipnodes to 17916.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 330/512 21120/32768 (64.5%)
planes 9417/32768 188340/655360 (28.7%)
vertexes 19782/65535 237384/786420 (30.2%)
nodes 6753/32767 162072/786408 (20.6%)
texinfos 2998/32767 119920/1310680 ( 9.1%)
faces 12859/65535 257180/1310700 (19.6%)
* worldfaces 11173/32768 0/0 (34.1%)
clipnodes 17916/32767 143328/262136 (54.7%)
leaves 5138/32760 143864/917280 (15.7%)
* worldleaves 3160/8192 0/0 (38.6%)
marksurfaces 17400/65535 34800/131070 (26.6%)
surfedges 61422/512000 245688/2048000 (12.0%)
edges 33023/256000 132092/1024000 (12.9%)
texdata [variable] 12784/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 58863/2097152 ( 2.8%)
* AllocBlock 39/64 0/0 (60.9%)
242 textures referenced
=== Total BSP file data space used: 1757435 bytes ===
Wad files required to run the map
---------------------------------
halflife.wad
hl2.wad
MISC3.wad
MISC5.wad
MISC6.wad
MISC7.wad
specialzhlt.wad
itsitaly.wad
chateau.wad
cs_747.wad
de_vertigo.wad
torntextures.wad
MISC.wad
MISC4.wad
---------------------------------
3.46 seconds elapsed
----- END sdHLBSP -----
** Выполнение...
** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLVIS.exe
** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
sdHLVIS v1.2.0 64-bit (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLVIS -----
Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLVIS.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
3160 portalleafs
12042 numportals
-= Current sdHLVIS Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ on ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
nofixprt [ off ] [ off ]
BasePortalVis:
(1.33 seconds)
LeafThread:
(4761.63 seconds)
average leafs visible: 929
g_visdatasize:650020 compressed from 1248200
Reading portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
Reduced 15204 lines to 12044
Optimization for J.A.C.K. map editor successful, writing portal file 'E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 330/512 21120/32768 (64.5%)
planes 9417/32768 188340/655360 (28.7%)
vertexes 19782/65535 237384/786420 (30.2%)
nodes 6753/32767 162072/786408 (20.6%)
texinfos 2998/32767 119920/1310680 ( 9.1%)
faces 12859/65535 257180/1310700 (19.6%)
* worldfaces 11173/32768 0/0 (34.1%)
clipnodes 17916/32767 143328/262136 (54.7%)
leaves 5138/32760 143864/917280 (15.7%)
* worldleaves 3160/8192 0/0 (38.6%)
marksurfaces 17400/65535 34800/131070 (26.6%)
surfedges 61422/512000 245688/2048000 (12.0%)
edges 33023/256000 132092/1024000 (12.9%)
texdata [variable] 12784/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 650020/8388608 ( 7.7%)
entdata [variable] 58863/2097152 ( 2.8%)
* AllocBlock 39/64 0/0 (60.9%)
242 textures referenced
=== Total BSP file data space used: 2407455 bytes ===
Wad files required to run the map
---------------------------------
halflife.wad
hl2.wad
MISC3.wad
MISC5.wad
MISC6.wad
MISC7.wad
specialzhlt.wad
itsitaly.wad
chateau.wad
cs_747.wad
de_vertigo.wad
torntextures.wad
MISC.wad
MISC4.wad
---------------------------------
4763.20 seconds elapsed [1h 19m 23s]
----- END sdHLVIS -----
** Выполнение...
** Команда: E:/Jack Editor/J.A.C.K/SDHLT/HLRAD.exe
** Параметры: "E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning"
sdHLRAD v1.2.0 64-bit (Jul 11 2024)
seedee's Half-Life Compilation Tools
Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.
Submit detailed bug reports to (github.com/seedee/SDHLT/issues)
----- BEGIN sdHLRAD -----
Command line: "E:/Jack Editor/J.A.C.K/SDHLT/HLRAD.exe" E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
Arguments: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning
-= Current sdHLRAD Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ on ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
pre-25th anniversary [ off ] [ off ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 255.000 ] [ 255.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ 0.000 ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque brush models [ on ] [ on ]
opaque studio models [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: E:\SteamLibrary\steamapps\common\Half-Life\cstrike\maps\kz_streetrunning.wa_
242 textures referenced
0 opaque models
0 opaque faces
12859 faces
Create Patches : 41982 base patches
445521 square feet [64155104.00 square inches]
51 direct lights and 16386 fast direct lights
1 light styles
0 opaque studio models
FindFacePositions:
(0.66 seconds)
BuildFacelights:
(23.12 seconds)
BuildVisLeafs:
(11.40 seconds)
visibility matrix : 56.0 megs
MakeScales:
(15.26 seconds)
Transfer Lists : 141337930 : 141.34M transfers
Indices : 91522300 : 87.28M bytes
Data : 282801209 : 269.70M bytes
Bounce 1 GatherLight:
(0.42 seconds)
Bounce 2 GatherLight:
(0.42 seconds)
Bounce 3 GatherLight:
(0.42 seconds)
Bounce 4 GatherLight:
(0.42 seconds)
Bounce 5 GatherLight:
(0.42 seconds)
Bounce 6 GatherLight:
(0.43 seconds)
Bounce 7 GatherLight:
(0.42 seconds)
Bounce 8 GatherLight:
(0.42 seconds)
CreateTriangulations:
(0.08 seconds)
AddPatchLights:
(1.47 seconds)
FinalLightFace:
(0.02 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 330/512 21120/32768 (64.5%)
planes 9417/32768 188340/655360 (28.7%)
vertexes 19782/65535 237384/786420 (30.2%)
nodes 6753/32767 162072/786408 (20.6%)
texinfos 2998/32767 119920/1310680 ( 9.1%)
faces 12859/65535 257180/1310700 (19.6%)
* worldfaces 11173/32768 0/0 (34.1%)
clipnodes 17916/32767 143328/262136 (54.7%)
leaves 5138/32760 143864/917280 (15.7%)
* worldleaves 3160/8192 0/0 (38.6%)
marksurfaces 17400/65535 34800/131070 (26.6%)
surfedges 61422/512000 245688/2048000 (12.0%)
edges 33023/256000 132092/1024000 (12.9%)
texdata [variable] 12784/33554432 ( 0.0%)
lightdata [variable] 1724244/50331648 ( 3.4%)
visdata [variable] 650020/8388608 ( 7.7%)
entdata [variable] 58863/2097152 ( 2.8%)
* AllocBlock 39/64 0/0 (60.9%)
242 textures referenced
=== Total BSP file data space used: 4131699 bytes ===
Wad files required to run the map
---------------------------------
halflife.wad
hl2.wad
MISC3.wad
MISC5.wad
MISC6.wad
MISC7.wad
specialzhlt.wad
itsitaly.wad
chateau.wad
cs_747.wad
de_vertigo.wad
torntextures.wad
MISC.wad
MISC4.wad
---------------------------------
56.75 seconds elapsed
----- END sdHLRAD -----
** Выполнение...
** Команда: Сменить директорию
** Параметры: E:/SteamLibrary/steamapps/common/Half-Life
** Выполнение...
** Команда: E:/SteamLibrary/steamapps/common/Half-Life/hl.exe
** Параметры: -console -dev +map kz_streetrunning
Большее время при сборке уходит на "LeafThread". Именно на этом моменте он начинает грузить болше 2-х часов.
Подскажите, пожалуйста, в чём проблема?