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Demo recording rules

Posted by Russian Federation Kpoluk 9 May in 13:51

Recording demos with no checkpoints

  • Demos recorded earlier than 2016 are not accepted
  • Demo should be recorded on LAN server (aka listen server, which means created via New Game).
  • Non-Steam demos and demos, recorded on old protocols, are not accepted. You can use only the latest build of the licensed version of Counter-Strike 1.6 (which is 6153 for now, you can check it by typing version in console).
  • To be able to upload demos you should confirm your Steam ID (you can do it on your profile page by clicking on the Assign button, then enter your Steam account name and password on the Steam site; Steam servers could have some lags, so maybe you will have to make a few attempts).
  • You should use this pattern for the name of your demo: mapname_nick_time.dem (pay attention to the case in map's name, for example kz_kzru_mir and kz_kzru_MIR are actually two different maps; violation will lead to the penalty on points).
    Time has a specific format 0000.00, where first two numbers - minutes (if the length of demo is 100 minutes and more, there should be 3 numbers for minutes), then two number for seconds and finally tenths and hundredths of a second after the point. Thousandths of a second are not taken into account.
    Example: bkz_goldbhop_zhady_0138.28.dem
    Some maps have a few routes, in these cases you should use a subscript in square brackets right after the map's name. For example, kz_kzfr_rabbithighway has two routes - one includes a special room (kz_kzfr_rabbithighway[+1337]) and one doesn't (kz_kzfr_rabbithighway[-1337]).
    Example: kz_kzfr_rabbithighway[+1337]_zhady_04:37.39.dem
  • Demo should be packed in an archive with extension of *.zip (right click on the demo file -> Send to -> Compressed (zipped) folder). Archive name should be the same as demo name.
  • We recommend you to use our LAN server for recording demos. It will automaticly calculate the duration of run and name demo correctly (if you are using different nick in the demo, don't forget to change it in demo name, otherwise our upload will reject it).
  • Demo should contain the moments of pressing of start and finish buttons. If you want to fall from hill or use some other way of gaining the speed before pressing start button, demo should include this process as well.
  • Using of freescroll (special mode of some mice, which allows scrolling without clicking) is forbidden.
  • You are not allowed to use any AMXX or Metamod plugins (for example, hook) to gain the speed before pressing the start button.
  • You can start your run only from the place, which is reachable without using AMXX or Metamod plugins.
  • Only standard nightvision and standard timer are allowed (countdown can go in any direction).
  • You can use only knife and usp during the run.
  • Average demo fps should be not less than 85.
  • Godmode is allowed on slide maps only. Use HP-booster to get health points on other maps (if it's provided).
  • It's forbidden to get advantage from other players during the run. All your guests should be spectators since the moment of demo start.
  • You are not allowed to use any cheats, hacks, plugins or scripts, affecting the game physics. You can bind "+jump" and "+duck" commands to any button. "+use" spam with help of "wait script" is forbidden, but you can bind "+use" to scroll.
  • You are not allowed to change your config (including buttons binding) during the run. All settings should be set beforehand.
  • It's forbidden to break or move any objects or press buttons (except HP booster) before pressing the start button.
  • It's forbidden to display the current speed (displaying the prestrafe leads to the penalty on points). Demos with / speed will not accepted.
  • You are not allowed to use "adjust_crosshair" script.
  • Fake demos (recorded by another player) are not allowed.
  • Demos containing third-party models, sprites, sounds or gfx will be rejected.
  • You are not allowed to use any AMXX or Metamod plugins which can give an advantage over the players with default settings. Here is the list of legal settings:

    server settings:

    edgefriction "2"
    sv_gravity "800"
    sv_stopspeed "75"
    sv_maxspeed "320"
    sv_accelerate "5"
    sv_airaccelerate "10"
    sv_wateraccelerate "10"
    sv_friction "4"
    sv_waterfriction "1"
    sv_stepsize "18"
    sv_maxvelocity "2000"
    sv_cheats "0"
    mp_footsteps "1"

    player settings:

    cl_sidespeed "400"
    cl_backspeed "400"
    cl_forwardspeed "400"
    cl_movespeedkey "0.52"
    fps_max "99.5"
    fps_override "0"
    gl_vsync "0"
  • Questions about release date will be ignored.
  • If you think that the demo was rejected unreasonably, you can bring your arguments in a polite manner. In this case administrator might change his mind.

Note: recording "with no checkpoints" means that you can create checkpoints (/cp), but you cannot teleport to them (cannot do /gc).

Recording demos with checkpoints

All the rules described for demos without checkpoints, also apply to demos with checkpoints. In addition to them, the following requirements are met:

  • You must use KZ-Rush LAN server (version not less than 3.0, you can check it by typing /version in chat)
  • If map has [mpbhop] route in its name, you must use mpbhop, otherwise mpbhop is forbidden.
  • If mpbhop couldn't freeze some bhop block, you should do it manually (look straight at this block and write kz_mpbhopmenu in console)
  • You are not allowed to do checkpoints in air and on bhop blocks. You can do checkpoints on ladder.

Note: If you were creating checkpoints (/cp) during the run, but didn't teleport to them (didn't use /gc), and demo is recorded without mpbhop, the demo considered as demo with no checkpoints and can be submitted through the corresponding upload.