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Pro Nub

Adding maps

Posted by Kpoluk 17 Jun 2019 in 17:15
It's time to add some maps on the site and the servers. As before, a few dozens maps from cosy-climbing were checked, plus three maps at once were accepted through our special form for mappers and became community maps: hama_hb_all1aNce_ez, hb_mekko и hama_bama. It mean that mappers took into account all the comments of our team and made the according changes.

Special thanks to Armenia all1aNce for testing of hb_mekko, we don't have death difficulty maps often, so it would be impossible to check them without skillful players.

Extreme maps
all1_hb_mls
hb_mekko
hama_bama
kzcn_fufu_cyan - teleport not separated structurally from the rest of the map


Hard maps
mls_moriah
hama_hb_Evis
kzlt_nubchallenge - what's the point to make so long average-hard bhop and then room with easy climb?
sdmz_papillon_h
rch_superlative


Average maps
sdmz_papillon_e
hama_hb_all1aNce_ez
hb_dropzone
ph_slide_space
ph_slide_toonworld
rch_stairscave
hb_Spider1 - rooms have no main theme
notkz_15 - a few jumps has different difficulty
notkz_amazing - texture conflicts on bhop
kzlv_evolutionhop - no hp booster; clip brushes blocking sc; visible NULL textures of neighbouring stages; rooms have no main theme; one cannot back from finish to the start by map means only
kzlv_heroxblock - clip brushes blocking sc; critical flaw: dead end for nocp run
kzm_nuke
kzm_scoutzknivez
kznl_mrcn_natureblocks
kznl_mrcn_springblocks - for some reason mapper made empty room with his nick having NULL textures visible from main room
kzno_hamletmountain
kzr_mlia_hill - texture conflicts on bhop blocks; clip brushes blocking sc; teleport to the finish is not decorated
kzr_rushclimb
kzcn_edgebug - clip brush blocking sc
kzcn_ftw_emperortomb_med
kzcn_ggclimb
kzcn_hop
k_xmas - incorrect archive packaging; no hp booster
kzsm_fairyland - clip brushes blocking sc; teleports not separated structurally from the rest of the map
kzz_bhop_e - texture conflicts on bhop blocks
kzbr_brickblock
kzbr_gameplay - clip brushes blocking sc; texture conflicts on bhop blocks; one cannot back from finish to the start by map means only
kzbr_hasty - one cannot back from finish to the start by map means only
kzbr_marblefloors - closer to the end mapper eigher overdid with originality or forgot to place one more block
kzbr_oldfabric - wrong visibility range; one cannot back from finish to the start by map means only
kzbr_The_new_century - incorrect archive packaging
kzbr_wetbhop - one cannot back from finish to the start by map means only
kzlt_castle
kzlt_cave - some torches are func_illusionary and some are brushes
kzlt_easter
kzlt_tinycliff
kzr_skm_usuallyclimb - added model to the archive: models/raver/ra_noleaves_tree02.mdl


Rejected maps
kzlt_exercitus - one can see NULL textures of other rooms right from the start; clip brushes blocking sc; fps problems cause of flickering lightning; difficulty imbalance; half of the map is just lj and bhop blocks
kzbr_fail - poorly structured and designed: blocks along the wall of one room
kaspek_mickypuff_lc - short map with one room; no hp booster in the presence of very imbalanced jump
kf_4stages - wrong visibility range; poorly designed: using one texture for blocks; map is not closed - one can leave it with hook; dozens of redundant blocks
kzlv_vaz_ujo_remake - no considerable changes except lj room; all mistakes stay from main version - fps problems, texture conflicts
kzmo_downhopunvis - poorly structured, exceeding of maximum map sizes
kzmo_longestbhop - poorly structured, exceeding of maximum map sizes
kzmo_outerspace - poorly structured, exceeding of maximum map sizes, no teleport below
kzmo_seriousblock_ez - poorly structured, exceeding of maximum map sizes (without any necessity)
kzmo_urdblock - poorly structured and designed
kzpl_shock - no hp booster on such a long map; clip brushes blocking sc; wrong visibility range; fps problems cause of flickering lightning
kzr_kr1zoblock - fps problems cause of flickering lightning in every room; texture conflicts on bhop blocks; irregular difficulty
kzcn_csjump - texture conflicts on bhop blocks; wrong angle of teleports; clip brush blocking sc; wrong visibility range; one can see NULL textures of other levels; teleport not separated structurally from the rest of the map
kzr_skm_summblock - everything went well up until the last stage, where imbalanced random jump ruined the map
kzr_tallclimb - hard jump amidst an easy map
kzr_tomb - map starts with indistinct hint: "standing on the fallen tombstone jump on them, then jumped to the first grave". As it turns out "them" means a model of skeleton, for some reason having a physical form of high parallelepiped. That is player should jump on invisible block. Some brushes roughly go off the map; fire burns both on and under platform; some formidably fast bird is flying in the sky; teleports are not decorated; one can see NULL textures of neighbouring rooms
bhop_bumpyjump - too short
kzr_volcano - half of the map is covered with NULL textures, very creative