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Rush of the Week #18 + Maps

Posted by Kpoluk 4 Dec 2020 in 18:41
Hi everyone, today we're going to add some maps and watch a new Rush of the Week by zmokiE (by the way our moviemaker are paid 300 rubles per every ROTW now). This time the beam of our searchlight hit EcLiPSe with his world record on hama_annihilation. Good luck to him with new records. Enjoy the run!


Besides added maps we've accumulated a few maps that haven't fit our criteria. Anyway although I don't write notes about added maps now, I still want to remind you that acid textures like pure green are not a good choice for your map. It is not creative and cannot be a part of the general theme.

Extreme maps
okz_zonk
slide_sdm_2up
qcg_slabs_d

Hard maps
abu_hell
Eldr_brotherhood_h
ffy_Ragnarok
fu_plainhop2_ez
hb_yoshino

Easy maps
kznl_sequence_one
kznl_sequence_two
kznl_sequence_three
kzro_bronea
hb_Staravia
er92_lostcity
gbc_randomclimb2

Won't be added
spm_hb_Shad0ws - very confusing beginning, I have no idea how players are supposed to find gaps into teleports without help of plugins, no hints or signs around
slide_kei_quadrinami - one imbalanced slide on a short map
kzro_slidesmear - imbalanced risky jump
kznl_sequence_four - a lot of imbalanced jumps, falling at one of the stages forces to replay half of the map
kznl_sequence_five - stage from kznl_sequence_one and its slightly modified version are repeated a few times
kznl_sequence_six - difficulty imbalance, second half of the map is a long narrow corridor with more than hundred of copypasted blocks