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AXN affects the physics of Counter-Strike 1.6 therefore demo recording with AXN is allowed on specific maps only. You will find their names below in this article.
AXN as a part of KZ-Rush LAN server
AXN allows to get quite a high speed while bhopping, so it’s much more powerful than a regular bhop. To be more precisely, the point is that during the processing of model movement engine zeros some parameter, which is responsible for slowing down. That’s how we imitate the physics of Counter-Strike 1.3.
Here is the example of how it looks in action:
AXN is already integrated into KZ-Rush LAN server. As soon as you create a new game with AXN map, plugin automatically turns it on. If you want to switch AXN on forcibly, just use kz_axnbhop 1 cvar or the corresponding option in the Main Menu (more details here).
Plugin knows that map is AXN from the axn_maps.txt file (located in \cstrike\addons\amxmodx\data). If suddenly appears that AXN doesn’t work on some AXN map, just open this file with notepad and write down map name on a new line. For the time being axn_maps.txt has following maps:
KZ AXN maps
Non-KZ AXN maps
AXN as a metamod plugin.
Formerly AXN was realized as a metamod plugin activating additional options in Counter-Strike 1.x. We will consider only those cvars that affect KZ Jumping:
axn_longjump 0/1 – imitates Half-Life longjump
axn_bunnyjump 0/1 – imitates jumps of Counter-Strike 1.3 (allows to reach high bhop speed)
If you are assembling a LAN server by yourself and want to install AXN as metamod plugin, you need to download Preinstalled AXN from here. Also you can use these files on a clean LAN – just unpack the archive into cstrike folder.
To turn AXN on launch your LAN server (via New Game), open console and write axn_bunnijump 1.
axn_bunnyjump has three states:
1: on (imitates jumps of Counter-Strike 1.3)
-1: same as “1”
After changing axn_bunnyjump value you will need to do a restart – write sv_restart 1 in console.
If you want to introduce automation in the process of switching on AXN on a certain map, just create a file mapname.cfg in ...\cstrike\addons\amxmodx\configs\maps folder and write down this:
Save and close the file. Now when you enter this map there will be a restart in a second and AXN will be turned on.