gfx/detail/dt_brick.tga | >> | mapsgfx/detail/dt_brick.tga |
gfx/detail/dt_grass1.tga | >> | mapsgfx/detail/dt_grass1.tga |
gfx/detail/dt_ground3.tga | >> | mapsgfx/detail/dt_ground3.tga |
gfx/detail/dt_ground4.tga | >> | mapsgfx/detail/dt_ground4.tga |
gfx/detail/dt_leather1.tga | >> | mapsgfx/detail/dt_leather1.tga |
gfx/detail/dt_metal1.tga | >> | mapsgfx/detail/dt_metal1.tga |
gfx/detail/dt_metal2.tga | >> | mapsgfx/detail/dt_metal2.tga |
gfx/detail/dt_plaster2.tga | >> | mapsgfx/detail/dt_plaster2.tga |
gfx/detail/dt_rock1.tga | >> | mapsgfx/detail/dt_rock1.tga |
gfx/detail/dt_smooth1.tga | >> | mapsgfx/detail/dt_smooth1.tga |
gfx/detail/dt_stone1.tga | >> | mapsgfx/detail/dt_stone1.tga |
gfx/detail/dt_stone4.tga | >> | mapsgfx/detail/dt_stone4.tga |
gfx/detail/dt_wood1.tga | >> | mapsgfx/detail/dt_wood1.tga |
gfx/detail/dt_wood2.tga | >> | mapsgfx/detail/dt_wood2.tga |
gfx/detail/merd_dirt.tga | >> | mapsgfx/detail/merd_dirt.tga |
gfx/detail/metal.tga | >> | mapsgfx/detail/metal.tga |
gfx/detail/mountain1.tga | >> | mapsgfx/detail/mountain1.tga |
gfx/detail/ridge.tga | >> | mapsgfx/detail/ridge.tga |
gfx/detail/ridgetop.tga | >> | mapsgfx/detail/ridgetop.tga |
gfx/detail/rock.tga | >> | mapsgfx/detail/rock.tga |
gfx/detail/sand.tga | >> | mapsgfx/detail/sand.tga |
gfx/detail/sturm_dirt.tga | >> | mapsgfx/detail/sturm_dirt.tga |
gfx/detail/sturm_rubble.tga | >> | mapsgfx/detail/sturm_rubble.tga |
gfx/detail/tiles.tga | >> | mapsgfx/detail/tiles.tga |
gfx/detail/tilessm.tga | >> | mapsgfx/detail/tilessm.tga |
gfx/detail/wall.tga | >> | mapsgfx/detail/wall.tga |
gfx/detail/wall1.tga | >> | mapsgfx/detail/wall1.tga |
maps/kzblt_zigzaghop.bsp | >> | maps/kzblt_zigzaghop.bsp |
maps/kzblt_zigzaghop.res | >> | maps/kzblt_zigzaghop.res |
maps/kzblt_zigzaghop.txt | >> | kzblt_zigzaghop.txt |
maps/kzblt_zigzaghop_detail.txt | >> | kzblt_zigzaghop_detail.txt |
models/kzblt_zigzaghop/barrel.mdl | >> | models/kzblt_zigzaghop/barrel.mdl |
models/kzblt_zigzaghop/heal.mdl | >> | models/kzblt_zigzaghop/heal.mdl |
sound/waterrun.wav | >> | sound/waterrun.wav |