@lxr @kpoluk а у вас аналитика по количеству уникальных пользователей на серверах за месяц или год? Интересно просто сколько примерно людей сейчас играют в мод
Без VPN, Lan сборка не скачивается, с моего региона не скачивает, поставил Германию, сразу скачало. При попытке скачать, открывало страницу, и сразу закрывало, без скачивания архива, ошибок никаких не выдавало.
@Lilies бывает такое иногда. Помогает слово из 3 букв.
@Kpoluk Ah okay that makes sense actually. Thanks for the reply.
@Keita clip brushes are part of map hull and cannot be detected as entities unfortunately. Regular func_wall_toggle should be detected by mpbhop.
@Lilies блокировки провайдеров, зачастую проходит само собой спустя какое-то время. Собственно EU как раз создан для тех, кого не пускает на сервера, расположенные в России.
почему не конектит на ЕУ сервер? нажимаешь подключение и загрузки 0
The func_wall_toggle has a texture of cliphull3 which makes it invisible and I think thats why I cant select it...
Is there a way around this?
@kpoluk
How to change kz_mpbhop to work with func_wall_toggle brushes? I cant select the func_wall_toggle with kz_mpbhopmenu.
@lxr, fastdll слетел?
Кролик, fastdll слетел?
To fix this, server has to also send out correct aa information to client along with server side prediction per player.
"its very hard to play 100aa climb, because if you press S midair you just stop like hitting a wall" -> some lags like this
<3 Kpoluk
"This modume implements the shared player physics code between any particular game and
the engine. The same PM_Move routine is built into the game .dll and the client .dll and is
invoked by each side as appropriate. There should be no distinction, internally, between server
and client. This will ensure that prediction behaves appropriately."
It's not limited to duckhop but any movement that is slightly different happening in 100aa that should happen in 10aa
About client's aa, unfortunately i see the weird movement when i enable aa100. Reason could be repai used compared to otpheu?