@edZika спасибо, перезапустил
ksz_jumpnduck BUG MAP server
all1_unusually_x_fix sub 15min
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hb_lrs2_beta new rec :
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kazhetsa nado aver perezapystit
@Dark_Ph0eNix kzua_mk_illumina
Hi 4 all.
I cant find name of map.
Who can help?
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People that overcriticize Rush and it's team shouldn't forget the fact that this community carried the whole KZ world for a whole 1 year while XJ didn't even exist and while Cosy had releases once in 2 months.
As of 23/04/2024, this is not happening anymore. I thought about reporting this but now it does not happen, at least since I last updated all my browsers a few days ago, I decided to test it now, it cannot be replicated anymore. Ignore the last message about it.
@Kpoluk external links in the chat lead you to a safety page provided by you making sure you want to go to that external link, however, if you click on it with a button assign as mouse3 which in browsers make any link open in a new tab it does not open the safety page, instead, it goes directly to the external link. Flaw or intended?
I have mouse4/5 (can't recall) bound as middle button set to open links in new tab if I click links with this button and this happens.
To fix this, server has to also send out correct aa information to client along with server side prediction per player.
"its very hard to play 100aa climb, because if you press S midair you just stop like hitting a wall" -> some lags like this
<3 Kpoluk
"This modume implements the shared player physics code between any particular game and
the engine. The same PM_Move routine is built into the game .dll and the client .dll and is
invoked by each side as appropriate. There should be no distinction, internally, between server
and client. This will ensure that prediction behaves appropriately."
It's not limited to duckhop but any movement that is slightly different happening in 100aa that should happen in 10aa
About client's aa, unfortunately i see the weird movement when i enable aa100. Reason could be repai used compared to otpheu?