I guess he didn't understand what I was hinting at xD
Ok but why you need multiple accounts? What is crazy there for allowing only one account..?
JocA, where u see that i am mad? :D i am completely fine, just making statement, if i've said that its "CRAZY RULES" it doesn't mean i'm mad.
bro is mad cuz he cant use multi accounts, jesus :D
Xarebava, stopsound doesnt affect game like /showpre or /speed, so it shouldnt.
@ArvInD, tbh i’ve never liked kzrush maps (no hate just long maps) i’ve always tried to upload demos on cosy and there is bunch of crazy rules, no settings change in the middle of run no vpn no multi accs and etc so i ask bcs of that if stopsound can possibly ruin my demo.
@xarebava does 'stopsound' command also triggers something that is not supposed to?
all1aNcE on jkr_hb_fiona top 1 time:
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@xarebava use private messages to contact me concerning the servers or lxr concerning the site or rating system.
Can any administrator contact me? i have 1 question.
To fix this, server has to also send out correct aa information to client along with server side prediction per player.
"its very hard to play 100aa climb, because if you press S midair you just stop like hitting a wall" -> some lags like this
<3 Kpoluk
"This modume implements the shared player physics code between any particular game and
the engine. The same PM_Move routine is built into the game .dll and the client .dll and is
invoked by each side as appropriate. There should be no distinction, internally, between server
and client. This will ensure that prediction behaves appropriately."
It's not limited to duckhop but any movement that is slightly different happening in 100aa that should happen in 10aa
About client's aa, unfortunately i see the weird movement when i enable aa100. Reason could be repai used compared to otpheu?