Posted by
Kpoluk 22 Apr in 15:37
Hey guys, lan server had another update up to version
4.14. First: if bot is alllowed to press start button (through bot settings menu or with
kz_bot_usecmd 1 cvar), you'll be able to see a timer while speccing him. It's not quite accurate but it doesn't depend on server fps. Second: now
/save can be used not only by server host, but by guests as well (note that server should be created with
sv_lan 0 for using this option). At that savepos loaded with
/load command won't be deleted, so it can be used multiple times. As for the previous lan update, there was a new value for
kz_mpbhop cvar. When you set it to 2, you can use acj+bhop on the same bhop block (remember that it's forbidden in demo recording, be careful).
Also we have two new community maps today –
mojito_vvn1ght and its easier version
mojito_vvn1ght_ez by
Mojito. They are bhop maps with slides and ladder elements intended for the Hard server. Thanks to
abubas who took part in the process of mapchecking.
Two more maps
hfr_core and
km_fog were added as well.
And finally
a survey: have you experienced any lag during duckbhop at 100aa (meaning the main servers, not the 100aa server)? Does it make you uncomfortable?
To fix this, server has to also send out correct aa information to client along with server side prediction per player.
"its very hard to play 100aa climb, because if you press S midair you just stop like hitting a wall" -> some lags like this
<3 Kpoluk
"This modume implements the shared player physics code between any particular game and
the engine. The same PM_Move routine is built into the game .dll and the client .dll and is
invoked by each side as appropriate. There should be no distinction, internally, between server
and client. This will ensure that prediction behaves appropriately."
It's not limited to duckhop but any movement that is slightly different happening in 100aa that should happen in 10aa
About client's aa, unfortunately i see the weird movement when i enable aa100. Reason could be repai used compared to otpheu?