@2Dex The list used in upload for wr marks is outdated indeed, but I will keep using it until it get fixed. Every release takes about 5 hours so any additional manual work is not suitable now. Thanks for the feedback anyway.
XJ wr's here are not synced. On j2s_4floors the WR is shown to be 01:56.17 by shNz, but its 1.55.60 by Mecanicas Ocultas. Here is the up to date list if it needs to be updated somewhere
внешняя ссылка
@xenge Same problem. Especially when u speaking with some guy in steam, i mean (play and overlay chat opened, i think, need more RAM to be clear)
Hello! Does anyone have a problem with micro-freezes on servers? This is especially noticeable when other applications are running during the game, for example, when switching a song in Spotify. It is noticeable how the fps drops at this moment to almost 40. This doesn't happen on other servers.
@asdasdasdasdasdasd перед релизом закрываю аплоад, специального режима под это нет.
@asdasdasdasdasdasd наверное в проверке что-то загорелось красным или админ что-то нашёл. Не переживай. Будем скорбить если и тут будет вылет
почему нельзя загрузить рекорд без чекпоинтов?
@lxr I wrote you, thx :)
@JohnD Send me private message with new nickname. I will fix it
@Kpoluk Hey, I bought and used the "name change" feature on the site two times. It said that my name was changed, but it's still the same.
And now the feature costs more and my name didn't change.
Is it buggy?
To fix this, server has to also send out correct aa information to client along with server side prediction per player.
"its very hard to play 100aa climb, because if you press S midair you just stop like hitting a wall" -> some lags like this
<3 Kpoluk
"This modume implements the shared player physics code between any particular game and
the engine. The same PM_Move routine is built into the game .dll and the client .dll and is
invoked by each side as appropriate. There should be no distinction, internally, between server
and client. This will ensure that prediction behaves appropriately."
It's not limited to duckhop but any movement that is slightly different happening in 100aa that should happen in 10aa
About client's aa, unfortunately i see the weird movement when i enable aa100. Reason could be repai used compared to otpheu?