Let's combine demo and map releases, so this will be on top during the week. Among added maps there is our new community map
hb_mekko2, which included all levels that didn't fit in the first part. Difficulty is very high, so we decided to make an offer for extreme map's geeks. Every user who is
registered in our rating system and finished hb_mekko2 on the server or recorded demo for the site, can contact me and get his 500 rubles through paypal. The last day when offer is still active will be September, 8.
Extreme map
Hard map
Average maps
ksz_400g_cave - unsteady difficulty
ksz_beginner
ksz_building - blocks sticks out of the window (covered with window textures); dead end in the tiolet; a lot of func_illusionary that could be used instead of blocks
ksz_climbmetal - teleport blocking sc
ksz_confused
ksz_cosy_cupspeed - respawn is quite far from the start button
ksz_cubic
ksz_fastmountain - missing texture from unusable side of the rock
ksz_knightcastle - one cannot back from finish to the start by map means only
ksz_moonlight - missing texture under the rock in the water
ksz_pocblock_rmk
ksz_sp_woodblock
ksz_standupsv3
ksz_stoneblocks - head is bumping into the sky at the end of the map
kzsm_mercy_hz
kzso_snowrun - clip brush blocking sc; wrong angles of teleports
kzst_akhet
kzsxj_templeclimb - one cannot back from finish to the start by map means only
kzua_metal_blocks
kzua_road16 - inaccurate brush docking
kzuk_chloroblock
kzwi_prisonclimb
kzy_lost
kzy_naturejump - clip brushes blocking sc; imbalanced jump
kzy_neonhop - for some reason the last bhop is way harder
lx_gakky
map_by_psyxopat
mb_egypet - different name of bsp; факелы то func_illusionary, то нет
mbk_rockcave - no hp booster
MC_ezclimb1_fix1 - clip brush blocking sc in the first room; one cannot back from finish to the start by map means only
mck_vudu - big delay for bhop blocks; clip brush blocking sc; no hp booster; one can see NULL textures of neighbouring rooms; wrong visibility range
mh_brickbhop - texture conflicts on bhop stages
mh_jungleblock
mh_winterhops - texture conflicts on bhop stages; wrong angles of teleports; one cannot back from finish to the start by map means only
minhop
mkz_color_room_red - no hp booster; texture conflicts on moving doors
ml_sandcave
ml_winterblock
mlg_bhoplite - different name of bsp; texture conflicts on bhop stages and fountain
mlia_mjm_snow - hj blocks are harder than other jumps
mrcn_bom - texture conflict on bhop block
mst_boyage
mst_dusthop - texture conflicts on bhop stages; clip brushes and teleports blocking sc
mst_iblock
Rejected maps
mbs_tool - one cannot back from finish to the start by map means only; no hp booster; poorly structured and designed
kztb_peas_15 - there is only one-texture bean tree on the map with a few very unbalanced jumps; mapper tried to recreate bean map from 2002 in 2011 and failed
kzy_wintercave - too short; difficulty imbalance
kzro_pocblock - since ksz_pocblock_rmk is a fixed version of this map (better texturing, added light sources and other objects, fps is more stable), we won't add it
kzus_longwaydown_finished - exceeding standard map sizes; one jump is repeated hundreds of times
mbs_city - no hp booster; one can see NULL textures of neighbouring levels; missing texture right above the start; wrong visibility range, it's open space, but half of the map is constantly invisible; random pick of textures
mbs_coty - wrong visibility range on spacious map; one can see NULL textures of start room; missing textures; inaccurate brush docking; one cannot back from finish to the start by map means only
kzus_alamo - wrong visibility range, which is noticable on spacious map from every point; even lj room was made very long for some reason, so this flaw is especially remarkable there; teleport to the lj room leads to the biggest block, it's unreasonable for such an easy map
m4g_god_underground, m4g_god_undergroundv2 - poorly structured and designed
lx_manycolors - doubtful texture choise; texture conflicts on wall blocks; big delay on bhop blocks; one cannot back from finish to the start by map means only; crotches are senseless, you just need to remember correct teleports one time; very unsteady difficulty
mnc_remix_beta - rooms have no main theme; starting from the second room one can see NULL textures of the first level
mkz_xmas - a lot of architecture flaws: clip brush blocking sc; difficulty imbalance - one easy-average jump, one average (245 lj) and the rest is easy; a few dozens of blocks at the start can be skipped by jumping from the tower; the tower itself is covered with clip brushes; useless climb in the corner and few unused rooms; inaccurate brush docking; point lighting without visible sources
mlg_skyblock - texture conflicts on bhop stages; big delay on bhop blocks; teleport that is not separated structurally from the rest of the map; lj block at the end is imbalanced; one cannot back from finish to the start by map means only; no hp booster; bhop blocks on climb have the same design as common blocks
kzua_encroachment - grammatical errors in legends; rong visibility range; starting from the room with soldiers and up to the end one can see a lot of NULL textures of neighbouring levels; unobvious way in the room with soldiers (camera view doesn't really help); forcing player to calculate integral is a doubtful decision (at least you should learn him first how to do it)
mck_soulblue - big delay for bhop blocks; map is too dark; no hp booster; unsteady difficulty
mst_dark - texture conflicts on bhop stages; teleport under the water is not designed; one can see NULL textures of neighbouring levels; unobvious ladder jump at the beginning and a lot of pointers later; half of pointers were made cause of large number of clip brushes, the whole map is covered with them, at that most of clip brushes could be easily avoided; unsteady difficulty; some torches are used as blocks and some are func_illusionary
Besides, we want to mention a few cheaters, whos records were removed lately:
fanat lewly (
steam) - reached the critical amount of bans, getting almost the whole collection. He's even posted on forum demanding unbans, and was autobanned a few times after that. Records are weak, but were removed, while he gets his permanent ban, since we are not a test playground for cheats.
skrKkz (
steam) - uses jump;wait script or hack with holding space (they look very similar). There is no specific detect for that currently, but since it can give an advantage in skillful hands, anticheat caughts it eventually. First ban haven't change anything, player did a few high places in tops. Records were removed, ban is for 2 weeks, next will be permanent.
asf (
steam) - was caught once, cause he used light settings for bhop hack. For the shown wile deserves removing of records and permanent ban.
6das (
steam) - made a dozen good records with bhop hack. Records removed, next ban will be permanent.
t0kyy wolfwell 2pac (
steam1 steam2 steam3) - got bans from at least three ids, continues to use the same thing as
skrKkz. Made a few good times in tops. All records were removed, all accounts are permamently banned. By the way, he's distinguished himseft in today's release.
xtt (
steam) - uses light settings of bhop hack, did quite a lot of records before anticheat update. Records removed, permament given.
aaa (
steam) - famous person here, did a lot of first class records, was banned on the old system. One of the first who used light bhop hack settings, was monitored for a long time. Such a pity we haven't seen how fast new system would ban him, he's never connected since then. All records were removed, player handed an honorary permanent ban. My condolences to his fans, anyway his world records are clean, his bhop there is two times weaker.
lol ей лет сколько уже)))