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Eb & Jb stats. BioHNS server

Posted by Kpoluk 29 Jul 2018 in 17:18
We are going to tell you about some new stuff happened recently.

How to help KZ-Rush


First of all, you can find new block above our monitoring with information about ways you can help our community. There is donate form among them which we were asked a few times. In this form you can specify if you want to show your nick on a special page with donates list. Although, we don't have such page yet, since at the moment we have only one donation. Let's see how things go further. After hiding the block reappears after 2 weeks. If you have already hidden the block, and now want to help, you can open this page here.

EdgeBug & JumpBug stats


We've added edgebug and jumpbug stats on our servers recently, but you don't need to remember new chat commands, since HUD stats, colorchat and sound depend on the same settings as general lj stats. Plugin is based on version 1.0 from newbie, which wasn't released anywhere, so it's kinda exclusive :)

Same version formed the basis of the plugin for LAN server. The difference is that it has its own chat commands and top15. Article about installing of plugin (I haven't included it in our LAN server cause it's a good example for those who want to learn about adding plugins to LAN) was created, you can read it here. There is a file with description in the archive with plugin, but I'll duplicate info here:

/ebstats - enable/disable edgebug stats
/jbstats - enable/disable jumpbug stats
/bugcolorchat, /colorchatbug - enable/disable colorchat for eb and jb
/bugsound, /soundbug - enable/disable sounds for eb and jb
/ebtop, /ebtop10, /ebtop15, /eb10, /eb15 - open edgebug top15
/jbtop, /jbtop10, /jbtop15, /jb10, /jb15 - open jumpbug top15

kz_eb_sounds - enables eb sounds (default "1")
kz_eb_leet - 1337 eb distance (default "6000")
kz_eb_pro - professional eb distance (default "3500")
kz_eb_good - good eb distance (default "1500")
kz_eb_min - minimal eb distance (default "150")
kz_jb_sounds - enables jb sounds (default "1")
kz_jb_leet - 1337 jb distance (default "6000")
kz_jb_pro - professional jb distance (default "3500")
kz_jb_good - good jb distance (default "1500")
kz_jb_min - minimal jb distance (default "150")
kz_bug_top - enable jb and eb top15 (default "1")
kz_bug_topalone - eb and jb top15 are only for you (default "0")
kz_bug_showplace - show jump's place in jb and eb top15 (default "1")

BioHNS server


About six months ago we tried to create a server that would combine elements of HNS and Zombie modes. At the same time, some shortcomings and bugs were revealed, but the correction was postponed. Since then I've had a couple of new ideas, and in the last few weeks I've completely redesigned the plugins. Last night we tested the resulting version, it seemed to be good, though there is still something to work on. In the meantime, I will describe the main points:

  • At the beginning of round half of players are randomly infected. Zombie get bloody knife, ct get frost grenade with freezing ability up to 4 seconds (depends on how close it had exploded).
  • If ct has less than 50 hp after zombie's hit, he becomes infected. Zombie receives antidote for every infection. To use it just bind +hook command to any button (I've deliberately chosen standard kz bind).
  • Round ends either when 3 minutes past or when there is no more ct (the last one is killed). Antidotes are reseted in a new round.
  • While moving ct gets 1$ every second. Zombie gets 10$ for the first infected ct, then his sum doubles for every infection. At the end of the round, when using antidote, and when you are infected, money turns into Points. These are the same kz Points that we use in our rating system (don't mess with MaxPoints). Formula is simple: Points = Money / 10. The remainder of the division is lost.
  • If zombie lost more than 20 hp after falling, he loses his knife up to 4 seconds (depends on how many hp he lost). And ct loses 1$ for every lost hp.
  • You can't die after falling - minimum health is 1 hp. However pseudo death happens - ct loses all his money and, if lost more than 20 hp, is freezed up to 4 seconds. Zombie in case of pseudo death loses 10$.
  • You can hit with both right and left mouse buttons. At that hurted player feels no slowdown.
Work is still in process, so if you found some bugs, write in chat, thourgh Feedback form or in steam. We wish you enjoyable game!