Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

Last server records
Pro Nub

Interview with XaeroX + Tournament teaser

Posted by Kpoluk 8 Nov 2019 in 20:12
If you built any maps for Counter-Strike/Half-Life then you probably know that there are several map editors from independent developers which can be used for these games instead of Valve Hammer Editor. For example, J. A. C. K. (also known as Jackhammer) or Q3Radiant. Not everyone knows it, but the developer of the Jackhammer editor is XaeroX and he introduces new features and fixes bugs very actively. We have successfully contacted him and made a small interview. We hope that you will see more of such interviews on our site in future. :)

* Interview was translated from Russian and may contain some translation inaccuracies.

lxr: Tell us about you. What is your name and what do you do?
XaeroX: My name is Alexander, I do a lot of stuff but my primary activity is C++ programming.

lxr: C++ programming is cool. Are you self-taught or did you study it at some school/university?
XaeroX: My way in C++ began while studying at school in 2001 when I found out that Half-Life had been written using it. After that I downloaded SDK and started to learn it deeply and it was cool for me.

lxr: What hobbies do you have?
XaeroX: Development of games and game engines is my primary hobby.

lxr: When and how did you get the idea to make a map editor?
XaeroX: I got this idea very long time ago but I had not got enough skills to implement it until 2013 when I learned the Qt4 framework and understood that the time has come :)
I wanted to give people a "Hammer" with extended options, because all those years I had been watching modders suffering without simple yet useful editor features.
I also needed an editor for my own game engine. Previously I used Q3Radiant but it was too raw and uncomfortable for me; moreover, people did not want to learn a brand new editor in contrast to Hammer which was an accustomed editor in our community.

lxr: Do you have any plans to add support for Source Engine?
XaeroX: There were such plans in the beginning and I modified a parser of FGD files to prevent crashes on Source-specific features, also i added import and export for VMF files. But after that, the progress in this direction was stopped because I needed to add a lot of stuff like support for Source models and textures, Input and Output system, and the most important thing - "Displacements". Besides, Source is not very popular in our community. However, I do not lose hope that this feature will be finished someday.

lxr: Yeah there is a lot of work with adding support for Source engine, but what about Plugins. Do you have any plans to add plugin system and the corresponding API which will bring us an ability to extend features of the editor via plugins?
XaeroX: Jackhammer already has got the plugin system. For example, editor knows nothing about Half-Life or Quake 2 and it uses plugins to work with resources of these games. The same situation is with the importing and exporting MAP, RMF and VMF files. At the same time plugins are not flexible enough to implement such features as "Displacements" in Source Engine. This is the main reason why I modify API from time to time and it breaks compatibility with older versions, so I plan to release Plugin SDK but currently it is not stable yet.

lxr: Do you have a roadmap where users can see information about updates?
XaeroX: At present I update only the Beta version of the editor on Steam, and it is updated automatically for all the clients who enabled the Beta. I hope that a new version will be released soon, but at any rate all the new features are initially added to the beta version.
Here I post information about new features (in Russian).
From time to time I update this steam discussion.
Also it is common practice to post news on Steam after the release version has been updated.
We have not got a roadmap but we have a private bug tracker where I register bugs and suggestions from users. Also I do not set any deadlines for the updates, because currently J.A.C.K. is not a primary project.

lxr: OK, for our users we added an article How to enable Beta in the Jackhammer where I also wrote about current features in beta. Where can we write about found bugs or send our suggestions?
XaeroX: Everyone chooses a convenient way for themselves. All bugs and more or less reasonable suggestions I add to our bug tracker. I do my best to fix fatal bugs as soon as possible, especially those of the released version.
The most reliable way to send a bug report is to use our forum thread (in Russian).
For the suggestions we use another thread (in Russian).
Of course I do not guarantee that complicated features will be added, but I add almost all minor things. I visit Steam community very rarely, so if you want to send your request there, then it is more reliable to send me a private message that I need check it out.

lxr: Tell us about your current projects.
XaeroX: At present our most important project is Perilous Warp - an old-school 3D-shooter. It is still under development and it was not much advertised outside of our community. The second project is a game engine, Volatile, which is being used for our shooter. By the way J.A.C.K. was developed for these projects too. The engine is private now and I think that it will interest only old-school players and developers (others have got Unity and UE4). If you are interested in our projects you can check out this thread.

lxr: Wow! Old-school shooter is a cool thing. Do you give players an ability to jump and duck in this game? :D
XaeroX: Sure. Besides we give an ability to save the game everywhere and skip all the cutscenes. And by the way there is no health regeneration. ;)
We are inspired by Quake 2, Half-Life, Unreal and the almost domestic game Chasm: The Rift (from Ukrainian developers).

lxr: Will you add support of some exotic and interesting movement techniques like bunnynhop/rocketjump or something similar?
XaeroX: Not in singleplayer. But in multiplayer we are going to pay attention to movement tricks for sure. Initially our game is to be released without multiplayer and it is going to be added later; however, the network code in the engine is already written.

lxr: Are you developing Volatile Engine from scratch? What problems do you have in this work?
XaeroX: Yes, Volatile is not based on any third-party engine but of course we use some algorithms and approaches from idTech engines. The main problem is always the same - lack of free time to implement all the desired features.

lxr: Why are you building Volatile from scratch instead of using some ready-to-use engines?
XaeroX: I started to develop my own engine in 2003 and at that time it was trendy and modern approach. I was captured by the process of making huge multi-component system which integrates Rendition, Sound, Physics, Network code, Gaming logic and many other things. That is why I did not think of using a complete engine developed by others despite the fact that it could definitely be of better quality. If I had taken a third-party engine I would probably have lost 90% of satisfaction from the development of our game.

lxr: By the way, talking about your projects, you must have finished some which you can tell us about, must you not? ))
XaeroX: I am more a developer than a designer, so usually I finish projects where the code is more important than the content. :)
For example, here is Wolfram - a remake of Wolfenstein 3D: http://wolfram.hlfx.ru
Or Headcrab Frenzy, "Casual mod" for Half-Life 1: https://store.steampowered.com/app/354900

lxr: Nice. Maybe you have something to say to our community?
XaeroX: I am very glad to see people who respect classics and popularize it among the young. Guys, you are cool! ;)

lxr: Thank you XaeroX :) I hope we will arrange another interview in the future, when your shooter is ready :) Good luck!
XaeroX: Many thanks to all of you!

* * *

We are glad to inform you that on this Sunday we start a new Offline Tournament with new map by Kazakhstan mlSaNce. To warm up your interest he prepared a special teaser, check it out:


[CS16] Release #152 - 25 new records

Posted by Kpoluk 6 Nov 2019 in 18:48

Russian Federation DON_SIMON

sp1_fragments3 done in 03:06.04 (02:07.81 Iceland rawe) 2 place 29 Exp Watch

Japan Kalashnikov

bhop_walls done in 01:41.13 (01:41.31 Latvia additional) 1 place 30 Exp Watch
chk_neutral done in 15:30.79 1 place 30 Exp Watch
ksz_standupsv3 done in 01:42.12 1 place 30 Exp Watch
kzsk_standupit done in 03:21.08 1 place 30 Exp Watch
rn_bhop_longjumpz done in 01:41.79 WR! 1 place 60 Exp Watch

Iceland rawe

8b1_hellinashop done in 02:19.79 (02:21.16 Russian Federation Nemiroff) 1 place 30 Exp Watch
chk_graystreet done in 04:01.75 WR! 1 place 60 Exp Watch
deathrun_y_snow_wind_v3 done in 01:35.74 WR! 1 place 60 Exp Watch
ksz_roundlevels done in 02:02.73 WR! (02:05.17 Norway Creep) 1 place 60 Exp Watch
ksz_zuma done in 01:44.17 WR! (01:45.19 Lithuania MEEL) 1 place 60 Exp Watch
kzcl_speedxmas2010 done in 01:49.88 WR! 1 place 60 Exp Watch
kzsm_mercy_hz done in 03:09.72 WR! 1 place 60 Exp Watch
kztw_snowbrick done in 01:33.59 WR! (02:02.30 Russian Federation S_R) 1 place 60 Exp Watch
mls_hb_MuneEbIzBaCk done in 01:01.14 WR! (01:03.61 Iceland rawe) 1 place 30 Exp Watch
mls_snowvalley done in 02:56.97 WR! (02:57.45 Armenia all1aNce) 1 place 31 Exp Watch
mls_tabyn done in 02:01.38 WR! (03:39.92 Russian Federation DON_SIMON) 1 place 60 Exp Watch
notkz_rid_leonardo done in 01:27.94 WR! (01:29.75 Lithuania MEEL) 1 place 60 Exp Watch
radon_desertpassage done in 01:36.10 (01:42.17 Russian Federation Xednay) 1 place 30 Exp Watch
sdmz_townz_e done in 03:11.02 WR! 1 place 60 Exp Watch
smk_kzsca_mountaincliffs done in 04:03.17 WR! 1 place 60 Exp Watch
smk_sanctum done in 01:59.28 WR! 1 place 60 Exp Watch
vLy_blueclimb done in 01:26.85 WR! (01:47.38 Norway Creep) 1 place 60 Exp Watch

Russian Federation REMBO5

hb_Zzz done in 03:49.56 (03:39.39 Norway Creep) 2 place 0 Exp Watch

Russian Federation S_R

ksz_fastclimb_v3 done in 01:53.83 (01:50.59 Russian Federation WhereIsMyPanda) 2 place 29 Exp Watch
Watch all demos
Rejected demos
ksz_confused_rawe_0154.20.zip - +use script
all1_orbital_Tevzadze_0117.31.zip - same demo released earlier
Deleted demos
mls_hb_MuneEbIzBaCk_rawe_0103.61.rar
mls_snowvalley_rawe_0302.98.rar
hb_Zzz_REMBO5_0536.84.zip

[CS16] Offline tournament #11 - 15 demos

Posted by Kpoluk 4 Nov 2019 in 09:16
This time we can see a serious struggle for the first place, almost every day we had a new leader in our upload. At that despite the small size of new map, a lot of different combos were used, so the synthesis of them can give a birth to the run under 1 minute. Congratulation to winners and all participants! Mapper get 30 rubles for every participant, i.e. 450 rubles.

Also I want to draw your attention to the fact, that we rank places according to the amount of Exp, not just by run time. So showpre and other realtime auxiliary info can seriously harm you. Today it didn't affect money prizes, but in future be careful.

P.S. If you want 2 weeks of VIP2 or 1 week of VIP3 instead of 4 weeks of VIP1, just write about your wish in comments.

Tournament results:

1 place - Russian Federation -Gow- (60 Exp) - 500 rubles, already has VIP4
2 place - Taiwan Penguin (29 Exp) - 500 rubles, already has VIP4
3 place - Lithuania MEEL (28 Exp) - 200 rubles, 4 weeks of VIP1
4 place - Serbia promax (27 Exp) - 4 weeks of VIP1
5 place - Russian Federation inspare (25 Exp) - 4 weeks of VIP1
6 place - Heard and Mc Donald Islands HaMMa (24 Exp) - 4 weeks of VIP1
7 place - Georgia MaVo^ (23 Exp) - 4 weeks of VIP1
8 place - Georgia vennsli (22 Exp) - 4 weeks of VIP1
9 place - Russian Federation flajok (21 Exp) - 4 weeks of VIP1
10 place - Serbia urosh_h (20 Exp) - 4 weeks of VIP1
11 place - Georgia Tevzadze (19 Exp) - 4 weeks of VIP1
12 place - Russian Federation Faite (18 Exp) - 4 weeks of VIP1
13 place - Brazil ttle (17 Exp) - 4 weeks of VIP1
14 place - Czech Republic fykseN (16 Exp) - 4 weeks of VIP1
15 place - Bulgaria Kris (16 Exp) - 4 weeks of VIP1

all1_orbital

Russian Federation -Gow- done in 01:01.55 WR! 1 place 60 Exp Watch
Taiwan Penguin done in 01:01.60 2 place 29 Exp Watch
Lithuania MEEL done in 01:01.82 3 place 28 Exp Watch
Serbia promax done in 01:02.96 4 place 27 Exp Watch
Czech Republic fykseN done in 01:03.43 5 place 16 Exp Watch
Russian Federation inspare done in 01:03.54 6 place 25 Exp Watch
Heard and Mc Donald Islands HaMMa done in 01:06.94 7 place 24 Exp Watch
Georgia MaVo^ done in 01:10.56 8 place 23 Exp Watch
Georgia vennsli done in 01:11.44 9 place 22 Exp Watch
Russian Federation flajok done in 01:13.16 10 place 21 Exp Watch
Serbia urosh_h done in 01:13.16 11 place 20 Exp Watch
Georgia Tevzadze done in 01:17.31 12 place 19 Exp Watch
Russian Federation Faite done in 01:23.19 13 place 18 Exp Watch
Brazil ttle done in 01:23.74 14 place 17 Exp Watch
Bulgaria Kris done in 01:24.01 15 place 16 Exp Watch
Watch all demos

[CS16] Release #151 - 27 new records

Posted by Kpoluk 30 Oct 2019 in 18:59

Norway Creep

hb_Zzz done in 03:39.39 WR! (08:06.13 Norway Creep) 1 place 30 Exp Watch
hfr_apex done in 06:04.77 (08:37.36 Norway Creep) 1 place 0 Exp Watch

Russian Federation Faite

bhop_redstars done in 01:49.47 (01:38.81 Bosnia and Herzegovina kennynext) 4 place 27 Exp Watch

Bulgaria fiveshot

kzcn_bhop done in 02:55.82 (02:47.40 Russian Federation Xednay) 2 place 0 Exp Watch

Romania HitMan

km_rockside done in 01:50.55 (02:09.91 Russian Federation DON_SIMON) 2 place 29 Exp Watch
kzra_smallcanyon done in 01:39.34 (01:56.34 Russian Federation DON_SIMON) 1 place 30 Exp Watch

Japan Kalashnikov

chip_bhopnoob done in 01:29.38 (01:33.69 Georgia vennsli) 1 place 30 Exp Watch
d2_mario_bhop done in 03:57.65 (04:18.74 Bulgaria tasi) 1 place 30 Exp Watch

Russian Federation knyaze

kzsca_sonic_h done in 12:30.38 1 place 30 Exp Watch

Lithuania MEEL

kzcj_city done in 01:10.75 WR! 1 place 60 Exp Watch

Serbia promax

cnd_asgdevespeed done in 01:21.87 WR! (01:37.73 Russian Federation sadamaza) 1 place 60 Exp Watch
gayl0rd_bhop done in 02:14.05 WR! (02:24.25 Norway Creep) 1 place 60 Exp Watch
hb_dropzone done in 01:27.09 WR! (01:37.10 Georgia vennsli) 1 place 60 Exp Watch
ivns_sandybl0ck done in 02:47.36 WR! 1 place 60 Exp Watch
kz_kzlt_femtobhop done in 01:35.55 (01:43.80 Argentina Nucleo-Gamers) 1 place 30 Exp Watch
kznl_factory done in 03:20.65 WR! (03:22.96 Serbia promax) 1 place 30 Exp Watch
kzra_stonebhop done in 01:59.21 WR! (02:09.70 Norway Creep) 1 place 60 Exp Watch
kzy_naturejump done in 01:45.30 WR! (01:59.40 Georgia MaVo^) 1 place 60 Exp Watch
noz_daza done in 01:45.98 WR! 1 place 60 Exp Watch
stan_shulbhop done in 01:38.52 WR! 1 place 60 Exp Watch
xj_ap_matsuo done in 01:30.85 (01:33.83 Bhutan chorogons) 1 place 30 Exp Watch

Russian Federation REMBO5

hb_Zzz done in 05:36.84 (08:06.13 Norway Creep) 2 place 29 Exp Watch

Russian Federation S_R

cypress_megabl0ck done in 02:44.18 (04:05.65 Bulgaria tasi) 1 place 30 Exp Watch
kolobok done in 02:00.41 (02:11.58 Russian Federation S_R) 1 place 0 Exp Watch

Estonia SlasHeR

km_rockside done in 01:45.29 WR! (02:09.91 Russian Federation DON_SIMON) 1 place 60 Exp Watch
mto_desolate_h done in 04:36.45 (03:16.80 Russian Federation GoDfreee) 3 place 0 Exp Watch

Georgia vennsli

a1h_easyblock done in 04:42.34 (05:41.03 Estonia c0c0n) 1 place 30 Exp Watch
Watch all demos
Deleted demos
hb_Zzz_Creep_0806.13.zip
hfr_apex_Creep_0837.36.zip
kzcn_bhop_Fiveshot_0310.39.zip
kznl_factory_promax_0322.96.zip
kolobok_Silk_Road_0211.58.zip
mto_desolate_h_SlasHeR_0614.43.zip

Offline Tournament #11 + Adding maps

Posted by Kpoluk 27 Oct 2019 in 13:16
Last events were connected more with server records cause maps were very hard. And now finally we have an easy short map all1_orbital by Armenia all1aNce, so we continue our series of Offline Tournaments. It means that a special tournament upload will be opened for a week, so anyone can upload his demo (don't forget our recording demo rules).


First place will get 500 rubles, second 300 rubles, third 200 rubles. All participants will receive VIP1 for two weeks (or prolongation of VIP if they already have it). Mapper will get some amount of money for each participant too (this time we'll define this amount later). The last day when upload still be opened is November, 3rd.

Along with the new map we add some maps from cosy:

Average maps

kzro_bhopbl0ck - texture conflicts on bhops; bhop blocks designed as general blocks; parallel stages are separated with clip brushes
kzro_castelblock - one cannot back from finish to the start by map means only
kzro_castle - exture conflicts on bhops; big texture conflict under the water
kzro_coldcave
kzro_darkfury2 - no hp booster
kzro_dohh - small texture conflict on a tree
kzro_dsideblock
kzro_evoletemple - func_breakalbe are not decorated; one cannot back from finish to the start by map means only
kzro_f0restbl0ck - the whole map is easy, but one jump is easy-average
kzro_quLhopEZ - func_breakalbe are not decorated; bhop blocks designed as general blocks; one of the rooms has no ceiling and can be left with hook; one cannot back from finish to the start by map means only
kzro_sunmountainset - texture conflict on hp booster right at the start
kzro_watertomb - difficulty imbalance from eays to average, taking this into account 235 hj looks very odd as an alternative to easy and long water strafing; different movement speed of bhop blocks; the last bhop-lj is 225, not 230
nobkz_grotto
nobkz_minimal - big delay on bhop blocks
nobkz_mst
nobkz_mst_moat - one can see NULL textures with hook
nobkz_mst_speedmix - bhop is harder than climb
nobkz_warehousehop - small texture conflicts on the water and bhop blocks; dead end in the tank with acid
nobkz_warehousehop_ez - one can leave the map borders with hook; one cannot back from finish to the start by map means only
nonkz_tkz_simplebl00ks_ez - wrong visibility rabge; a lot of risky stages
nonkz_tkz_swift - strange water flow in the second room
notkz_bhopcolour
notkz_ceylanhop - difficulty imbalance
notkz_city_v2 - clip brush blocking sc and undecorated teleport on the same small roof (why?); incorrect angles of the teleports; rock blocks built into houses
notkz_clarg_vertigo
notkz_colors - clip brush blocking sc; a lot of texture conflicts under the water
notkz_deathhill2 - minor difficulty imbalance
notkz_egypt_hz - one can see NULL textures with hook
notkz_faster - blocks floating in the air; no hp booster
notkz_jumpzone - texture conflicts on bhop stages
notkz_kreedz4fun_holohopz


Rejected maps

notkz_iraq - no hp booster on a long map with a lot of falls
kzro_untitled - poorly structured and designed for a short map - texture conflicts on bhpos; jumps and blocks of the same type; room with flickering lights; undecorated teleport to the finish room; completely transparent glasses after each lj block; one cannot back from finish to the start by map means only
notkz_bhop_nuke - modified de_nuke room has a lot of missing textures and clip brushes
notkz_finish4 - walls are not high enough, therefore one see NULL textures in the seconds room even without hook; wrong visibility range aggravates the problem; no hp booster; one cannot back from finish to the start by map means only
notkz_aztec_py - fps issues cause of flickering lights
notkz_big_hole - no hp booster on a map with a lot of falls; clip brushes blocking sc; inaccurate brush docking; texture conflicts on the bridge; noticable everywhere wrong visibility range
notkz_city - poorly structured and desgined: wrong visibility range on a box-map; one can leave map borders with hook; shifted textures on the house; func_water is too thin and constrained with transparent wall, while wave height is quite big, therefore it looks terribly from every side
kzro_rockclimb_hopz - files signs.wad and whitey_credits.wad added to the archive; texture conflicts on bhop blocks (in low state and right on the blocks); incorrect angles of the teleports; one can see NULL textures of neighbouring levels; inaccurate brush docking; difficulty imbalance
kzro_woodhop - flickering light in the first room is the source of fps issues on the most part of the map
kzro_ciajsegypt - map is too dark
notkz_badhop - texture conflicts on bhops; incorrect angles of the teleports; difficulty imbalance; one cannot back from finish to the start by map means only; inaccurate brush docing and shifted textures; the same jump repeated many times
notkz_chrizZo - using textures at the start and finish which are missing in wad file; bad design of bhop blocks - looks like general blocks, have texture conflicts on all sides, two bhop blocks are just put one into another; undecorated teleprot to another room; teleport not separated structurally from the rest part of the map; one cannot back from finish to the start by map means only; inaccurate brush docking
notkz_gj_blocker - poorly designed: random texture pick; wrong visibility range, lower levels turn into mess when one looks from above
notkz_goodluck - texture conflicts on all bhop blocks; incorrect angles of the teleports; texturing mistakes; undecorated teleports; one can see NULL textures and leave map borders with hook
notkz_kanobi_spacex - poorly designed: one room without floor with translucent white blocks
notkz_kostroma - a few imbalanced jumps along the run, and one very unbalaced at the end
notkz_flr_concretebl0ck_ez, notkz_flr_concretebl0ck_h - serious fps issues (ent_light outside of the map)
notkz_avalon - long interesting map of average difficulty, but there is a critical flaw in the middle (i. e. after 10 minutes of no-fail run): dozen of jumps (with wj among them) should be done above func_illusionary with texture of water, but mapper forgot to put teleport, so in case of fail this place becomes a dead end; also futher there is a missing texture


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