Last server records
Pro Nub

Adding maps + LAN update

Posted by Kpoluk 31 Mar 2019 in 17:34
Hi everyone, today we have some important news for you:

  • New demo recording rule appeared: "It's forbidden to block standard map sounds of steps, shooting, stabs and damage". We have a few demos with muted sound of damage, we won't touch them. But all new demos will be checked according to the new rule.
  • New article about LAN server was posted, it has information about additional functionality, for example KZ-Rush Bot, VIP menu and entity highlight. Together with articles about chat commands, settings menu and demo recording we have quite complete LAN description now.
  • LAN server itself had a few changes. Now while no demo recording you can pause and continue your timer with command /pause. Note that record with pause will not get into Top15 (just as records with hook and noclip). Another fix is changing extension of file with AXN maps, seems like AXN had no automatic enabling because of it.
  • As an experiment we've launched two more servers - classic and kz 100aa. You can see them in our monitoring block. Both are still in development, let's see how active they will be.
  • Minor changes in voting - game time with extends became more for all difficulties; if maximum time is over and extend is not available but no one votes, random map will win; extreme maps can be played up to 6 hours, and after that voting menu will suggest you to restart the map instead of extending.
  • Main account of Russian Federation inspare was permanently banned on all servers (another bhop hack, we've already posted news with last warning). Later all his server records will be removed.
  • Player Russian Federation bORN2MAKEPORN due to abuse of authority loses his VIP and all Points. Exp are remains with him, but next time he will lose a right to buy VIP.
  • We did not dare to do this for a long time, but decided to remove slide_sv_brick2. We know that amount of slide maps on our site is quite low, but with shortcut this map became too short. It was our first slide map, sorry guys.
  • Some time ago we've fully forbidden godmode on maps without HP booster, including slide maps. Then we decided that there's no slide maps that need godmode on them. And still we found one record on slide_svn_giantramp_ez with godmode which gave advantage to Russian Federation sl1wzz. Although this is incorrect on our part, we still decided to remove this demo, sorry Russian Federation sl1wzz. We hope you will do a better time even without godmode.
  • And finally another portion of added cosy maps, including a new map for our community dyd_62units by Russian Federation dydka.
Hard maps
hama_1337challeng3_f
cd_climb - whole map is about hard difficulty, and one jump is extreme, another cd_niconiconi here
dyd_62units
bhop_400g - texture conflicts on bhop; clip brushes blocking sc; bhop blocks has zero delay before going down


Average maps
godc_hb_fanzeng
cd_climb_ez
3T_xiaocaibi_mini - one cannot back from finish to the start by map means only
4k_dayumblock - wrong visibility range
4k_hb_sofiaFTW
a1h_easyblock
a2_blockrunner - one cannot back from finish to the start by map means only
a2_novus - fps problems and short secret way means map is only for the site
akzk_desertcliff - no hp booster without solid reason; teleport of bhop part is not architecturally separated from the rest part of the map; irregular difficulty
ankh_brickclimb
area_colorbrick - one can see NULL textures of other rooms from the start
bhkz_wicked - texture conflicts on bhop; the last third of the map is just running through the maze
bhop_400gez - texture conflicts on bhop; clip brushes blocking sc; no delay before bhop blocks go down
bhop_catacomb
bhop_cave2 - texture conflicts on bhop
bhop_colorhop - another mapper from the club last-block-is-bhop-lj
bhop_darkstars - texture conflicts on bhop
bhop_facebook - texture conflicts on bhop; file signs.wad added to the archive
bhop_grblor_v2 - texture conflicts on bhop; big delay before bhop blocks go up
bhop_kp_ez - texture conflicts on bhop
bhop_medieval - texture conflicts on bhop
bhop_mz_chaosmedia90
bhop_platinum - texture conflicts on bhop
bhop_seasonbhop
bhop_slackibira - bhop blocks of the first stage go through the wall into lj room; no hp booster
bhop_tatueugen - one cannot back from finish to the start by map means only; a few neighbouring rooms are connected with teleports without any reason
bhop_temple - one cannot back from finish to the start by map means only; file sprites/fire2.spr added to the archive
bhop_turm - for the site only (there's quite a long stage not supposed for multiplay)
bhop_walls - irregular difficulty
bhop_xmas_2013 - file models/gesch1.mdl added to the archive
bhop_ytt_factory - first loader is solid, others are func_illusionary; 240 sign near the block with different height of sides is sensless; no hp booster; one cannot back from finish to the start by map means only; clip brushes blocking sc
bhop_ytt_minecraft
bhop_ytt_TheSpace - teleports between first room are not decorated; map has a lot of random elements - drop bhops, for some reason moving gravity boosts, bhop blocks that going down too fast etc; high number of teleports inevitably leads to a lot of skips
bk_balkyblock - no hp booster
bk_bhop - one cannot back from finish to the start by map means only; texture conflicts on bhop
bk_minicanyon
bk_stageblock - one cannot back from finish to the start by map means only
bkd_antiqbhop - one cannot back from finish to the start by map means only; texture conflicts on bhop; head bump on clip brush in one of the rooms


Rejected maps
ab_sermord - texture conflicts on all bhop blocks, at that in both vertical and horizontal planes; bhop blocks and regular ones look the same; 20 seconds under water on one and half minute map
ad_hopz - wrong visibility range; the whole bhop part is open - one can leave the map boundaries with hook; poorly designed
ad_uphop - texture conflicts on bhop; poorly structured for this length
akzk_forestcave - no hp booster; too dark and short
area_chinesenewyear - wrong visibility range leads to an awful effect of NULL textures, especially at finish
area_color - texture conflicts on bhop; one cannot back from finish to the start by map means only; random texture pick; bhop blocks has no delay before going down; no hp booster
area_upstairs - poorly designed: using one monotonous texture on horizontal and vertical planes; all ladders are invisible for some reason; bad design of stage numbers
autumnkz_deathman - just a room with blocks along the wall; poorly designed
bhop_blackjump - fps problems; too short
bhop_2h - texture conflicts on bhop; big delay before bhop blocks go up; one can see NULL textures of other levels; monotonous design; one cannot back from finish to the start by map means only; map is not sealed: you can leave it with hook
bhop_losttemple[-md] - clip brushes blocking sc (at that easily avoidable); a lot of redundant blocks, seems like mapper just placed them randomly; a few head bumps into the sky during the map; sign near the skew lj block has no sense; no hp booster; mapper intentionally made a place for huge sc; some bhop blocks go under the ground, some not
bhop_dreamjump - texture conflicts on bhop; 256 block along easy and average bhops, that teleports almost to the beginning; from this block one can see NULL textures of other rooms; sudden change of design at the end (for the worse)
bhop_secretimpos_v1_3 - texture conflict right on the start button; one cannot back from finish to the start by map means only; wrong angle of teleports; no hp booster; vast billboards with adverts and mappers' nick don't go with the map design
bhop_headstrong - not bad map, but those swastikas on blue bhops look kinda questionable