As I promised, we start the Offline Tournament #23 on
kz_mls_lost. This map hasn't passed our upload, but it will be tournament map by agreement with
mls.
All
recording rules apply. Rating is formed by Exp, showpre will lead to a penalization. Prizes are the same: first three places get 500, 300 and 200 rubles respectively, all participants receive VIPs. The last day when upload is still opened it
July, 4.
Let's turn to a new three community maps. Here we have
abu_hb_dropzone by
abubas, hard-extreme bhop, interspersed with small climb sections, plus a few slide elements in the medieval style of the castle. During the work on this map mapper has balanced difficulty, added auxiliary teleports and some desing details.
Thanks to
hoLy and
HaMMa for checking the map, and also to
sekai for detailed comments.
One more hard-extreme map is
cius_ourpsych by
Cius. Futuristic climb stages with slides, where
Cius, staying true to his style, added a few original jumps. Map was quite well balanced from the beginning, however me and
HaMMa asked to simplify duckbhop in windows for nocp run. Also thanks to
blackfury for his participating in check.
On
hama_hb_reatzh you will have to learn how to deal with duckbhop at the very start of the map. Alhough this place was simplified by my request, it's still kind of tricky. The rest of the map is just at hard level, at that there is one feature specific for nocp runs - you can get health only in special places at corners. Thanks to
sekai who joined the checking.
And here's the whole list of checked maps from different communities:
Hard maps
cius_ourpsych
hama_hb_reatzh
abu_hb_dropzone
chk_delirium
pzv_wasteplant
Average maps
kz_citadel
kz_mls_lost
ez_hb_z0r
Not added:
kzzNk_lynnes - clip brush, blocking sc; difficulty imbalance on a short map
hb_HDYbaby - random texturing
deathrun_sapeanos_easy,
deathrun_sapeanos - too short; poorly designed last bhop room; clip brush, blocking sc
deathrun_neten - such difficulty doesn't suit for deathrun map, esp one-chance bhop-lj blocks at the end