Hi all, we have quite a lot of content this time, so let's start with Rush of the Week 31. This is the first work of
akse for our community, earlier he made a few ROTWs for Xtreme-Jumps, so he came with a good level, and you can check it yourself by watching the world record by
Hawaii on
rn_minivalley:
Before turning to the latest maps from XJ and Cosy releases, we need to take a close look at our new community maps.
Pato_z_Vrboveho used our upload for the first time with his work called
pzv_liminal. The map comprises various bhop stages, mixed into a climb rooms, and separated into a few zones with different desings. It goes to the Hard server, thanks to Xtreme-Jumps mapchecker
Evis and Cosy mapchecker
HaMMa for checking the map, good job on that guys.
And we have another hb map
abu_hb_sinplays by
abubas, that goes to the Hard server as well. Thanks to
mls,
HaMMa and
Evis for their comments during the checking process. The map represents a separate stages on floating islands referring to the famous clip of Gorillaz. Be careful, some places are easier than they seem.
The full list of added maps is below. As always I don't mention too short maps, from the rest the only one that wasn't added is
bhop_axn_project64 - it's a winding track with a few invisible gaps in it, without any structural or design hints pointing at them, and it is quite confusing for demo recording.
Extreme maps:
ffy_kenzo_x
hb_dilo
Hard maps:
godc_hb_ttyyboy
hb_kasalasa_h
int_oblivion - one bhop block with a wrong movement direction
kzzNk_blazzertoth - clip rushes blocking sc
py_Neten
abu_hb_sinplays
pzv_liminal
Average maps:
hb_kasalasa_e - teleport near the finish is not separated structurally from the rest of the map
kz_desolatum - one can see NULL textures with hook
kzcn_thy_5cbhop
kzcn_wxii_canyon - a lot of very dark places
kzcn_wxii_fog
kztw_mysticblock_SE - wrong visibility range; a few easy-average jumps on easy map
py_inmortal
srg_speedrock - wall near the start is closed by clip brush while the rest is not clipped, hence one can leave the borders of the map with hook; most of the map is easy, but jump on the toilet is easy-average