Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

Last server records
Pro Nub

Offline tournament #6

Posted by Russian Federation Kpoluk 30 Sep 2018 in 18:41
ATTENTION! Big shortcut was found, so the map was updated (19:24 01.10.2018). To the guy uploaded the demo: +use script is forbidden, check the demo recording rules, mentioned below.

FuZzy1 is here again with his new tournament map for our community! We asked him to make it short, easy and with a lot of combos, so as many players as possible could participate. So, please welcome:


All rules for nocp demos apply.

As always, there is a special upload for tournament demos:



First place will get 500 rubles, the second 300 rubles and the third 200 rubles. All participants will get VIP 1 for two weeks. If someone already has VIP 1, he will get + 2 weeks to it, if he has higher VIP, he will get 700 Points (not Exp!).

Upload will be closed automatically at midnight by Moscow time from 7 to 8 October.

By the way, there were some changes on the site last week. We have almost fully switched to the new terminology in our Points System (articles, pages and server messages were updated). Also now you can send private messages thourgh the menu of by clicking the button in urer's profile. A little bug with given points was fixed (thanks to your vigilance, MuneEbIzBaCk за внимательность). As we promised, new page with donats and expences was created, as well as article about Hamachi. Keep work and good luck on the tournament!

Adding maps

Posted by Russian Federation Kpoluk 27 Sep 2018 in 17:46
First of all, let's add inspare to the list of cheaters who got critical number of bans. Next ban will lead to a permanent block and removing of all server records (previous account will be banned too).

Secondly, LAN server had two mini updates. When player used kz_mainmenu 0 he couldn't change Mode in the Main menu, version 4.4.1 fixed it. Also ScrAw found another bug on kz_man_madness: a big platform appeared after going through the trigger near the finish button, so perfroming sc after restart became impossible. Version 4.4.2 is able to reset all such func_wall_toggle after fast restart.

A long time ago we haven't add kz_return cause of texture leaks. And now Jeronimo has fixed it, so meet the kz_return_fix. Note, that this is not the same map, so a demo recorded on fixed version won't be accepted on XJ (until they update the map too, ofcourse). And now let's check some maps:

Extreme maps

mls_illusionary_x - in one of the rooms teleports are not separated logically or by design from the rest part of the map; if there won't be any records by the end of the year, this map will be deleted
mls_cave_h - I've already written about it, but since we give a chance to other extreme maps, let's try it; if there won't be any records by the end of the year, this map will be deleted
hama_bhopp - and one more map which difficulty is gained due to long distances between blocks and superlong nonstop bhop stages; incoherent desing of different rooms; teleports among rooms have no visual representation; there was a compilation log in map archive; if there won't be any records by the end of the year, this map will be deleted
gbc_hb_hoLy


Hard maps

bhop_styleer - clip brushes, blocking sc
cd_666 - clip brushes, dictating path; difficulty imbalance; the first halft of the map is hard, second one is hard-extreme
mls_pal_bhops_h - log compilation in map archive; and again difficulty imbalance on such a short map. All bhops up to last stages are hard-extreme, and at the end difficulty turns to be extreme. And it's not cause of complicated turns, restrictions on duck use etc as it was done on gbc_hb_hoLy, but just because of large distances between bhop blocks. It only has to remove half of blocks and release mls_pal_bhops_x, which will take place near mls_cave_h
gbc_towers2


Average maps

stan_shulbhop - texture conflicts on bhop
gbc_randomclimb - almost the whole map is the same jumps around pillars
gbc_randomblock - no detailing, bare blocks with three textures
gbc_randomblock2 - no detailing, bare blocks with three textures
bhop_arxdukz - clip brushes dictating path; ceiling if lifted up so one can see NULL textures; difficulty imbalance at the end
hama_annihiilation - no hp booster (as was said before, lack of booster makes sence when it directly influences the path and not just the number of times player allowed to fall from the same place)
hama_tooncanyon
hama_to_juhx - difficulty imbalance, one of bhop blocks can be seen through the gap after shifting into the wall
bhop_mann
hama_stairs
mls_hb_Alliance - easy climb part and average bhops; clip brush blocking sc; a few blocks are made func_wall for some reason; planning flaws: no teleport from lj room, one cannot return to start from finish by map means
mls_greenstyle_bh - minor difficulty imbalance; texture conflicts on center parts of bhop blocks; planning flaws: no teleport from lj room, one cannot return to start from finish by map means
mls_axn_hb_Ficaz
mls_icefall_bhop - texture conflicts on bhops at the start; one of bhop stage's teleport is not separated logically or by design from the rest part of the map; planning flaw: one cannot return to start from finish by map means
b2j_g0ldwalk - it should be denied as too short, but let's make an exception for this old map


Rejected maps

bhop_arxdukz_v1 - too short
hama_alkahf - at first map is about to has hard difficulty, some texture conflicts and delays on bhop blocks, bad texture docking and texture leak, but than it turns into total confusion: there are bhop and climb jumps of all difficulties, distances seem to be peeked at random
hama_lavaatree - poorly structured: one nominal tree with blocks around it and minclimb inside (reminds of sn_noobbean of 2004, but shorter); bad brushes docking
mls_night_bh - difficulty imbalance: easy stages are interlaced with average; one can stand at the top of slides, what can be used for sc (and therefore wr will be even faster); one of regular blocks looks the same as bhop blocks; one of the rooms has ledges resembling blocks, but appears to be not reachable; with a lot of colors on the map same highlight is used for both bhop and regular blocks
mls_floppytown_bh - texture conflicts on bhops at the beginning; half of ladders lost their functionality; the whole path is dictated by clip brushes and teleports; violet blocks in the wall and the box; big delay for blocks into the building. In general, famouse tricks and jumps inside houses is a very good idea to remake hns map
malaysia_lava_bh - poorly structured for such a short map; half of the rooms are just blocks copypaste along wall or in a row
skariz_brainhard4, skariz_brainhard5, skariz_brainhard6, skariz_brainhard7, skariz_brainhard8, skariz_brainhard9 - should be a composition of puzzles, but in reality it's just hidden teleports, unobvious triggers and other dubious attributes of kz, that shoud be avoided; design of rooms is either incoherent or filled with random pictures
sb_speedvalley_h - you can assume from the name that it's hard version of sb_speedvalley, but actually it's just a cut-off; at that for some reason rope was stretched in another way that led to making it func_illusionary to avoid sc; also for no apparent reason a few blocks near the finish were made func_illusionary as well
just_firstclimb - poorly structured and designed; texture pick; texture conflicts; bad brushes docking ; clip brushes blocking sc; teleports among rooms without visual representation; high difficulty imbalance; one cannot escape the room with timer in case of fail
muj_floppytown_x - too short; path is entirely dictated by clip brushes and teleports
jiu_brainhard - same as skariz_brainhard series
jiu_spikes - poorly structured for such a short map: the whole beginning is just running; one cannot return to start from finish by map means
gbc_hb_vitinho - bunch of lj and bhop-lj blocks

[CS16] Release #98 - 28 new records

Posted by Russian Federation Kpoluk 24 Sep 2018 in 19:45

Russian Federation chorogons

ivns_arcadium done in 02:07.22 WR! 1 place 60 MP Watch
kztw_X-Ray done in 01:51.34 WR! 1 place 60 MP Watch
trC_mycraft_bhopalley_trC done in 01:51.84 (01:55.85 Venezuela SENKAY) 1 place 30 MP Watch

Norway Creep

ins_ancientbhop done in 00:52.06 WR! (00:52.77 Norway Creep) 1 place 30 MP Watch
kzra_speedclimb done in 02:08.65 WR! (02:09.56 Norway Creep) 1 place 30 MP Watch

Russian Federation flajok

kzra_suhubhop done in 01:31.12 (01:34.76 Russian Federation flores) 1 place 30 MP Watch
trC_climbgarden2 done in 02:07.09 (02:12.12 Russian Federation ScrAw) 1 place 30 MP Watch

Russian Federation GoDfreee

ccn_abysm2 done in 03:22.74 WR! 1 place 60 MP Watch
holy_lame done in 06:26.12 (06:30.86 Russian Federation Elgoog) 1 place 1 MP Watch
kz_aggressive done in 07:38.29 WR! (10:08.53 Russian Federation GoDfreee) 1 place 30 MP Watch
kz_kzsca_oasis done in 03:19.07 (03:33.88 Russian Federation rze) 1 place 30 MP Watch
kzsca_burrow[grass_rocks] done in 05:32.46 1 place 30 MP Watch
kzsca_dawn done in 03:31.28 WR! (03:53.10 Russian Federation GoDfreee) 1 place 30 MP Watch
mad_tomb done in 02:28.40 WR! (02:57.65 Argentina rawe) 1 place 31 MP Watch
qsk_grayish done in 00:46.21 WR! 1 place 60 MP Watch

Russian Federation flores

fs_slide_big done in 03:36.46 (04:12.39 Russian Federation DINO) 1 place 30 MP Watch
slide_colors done in 03:11.62 (03:22.33 Japan Kalashnikov) 1 place 30 MP Watch
slide_dyd_dydanhomon done in 03:37.69 (03:57.11 Russian Federation Elgoog) 1 place 30 MP Watch
slide_kzra_redbricks done in 01:09.84 (01:25.79 Russian Federation flores) 1 place 0 MP Watch
slide_rxj_pip done in 00:38.53 (00:38.98 Russian Federation DINO) 1 place 30 MP Watch

Serbia LLazar

slide_kzra_redbricks done in 01:23.62 (01:25.79 Russian Federation flores) 2 place 0 MP Watch

Serbia promax

kzarg_ih_sandhop done in 01:15.92 WR! (01:21.19 Israel kappA_^) 1 place 60 MP Watch
kzfr_speed_bhopbloc_h done in 02:05.57 WR! (02:21.57 Japan Kalashnikov) 1 place 60 MP Watch

Argentina rawe

kzray_extremebhop done in 49:57.87 1 place 30 MP
super_smk_block done in 03:16.92 WR! (03:46.58 Russian Federation erdik) 1 place 60 MP Watch

Peru spwkzpe

kztw_VERTeX done in 01:52.10 1 place 30 MP Watch

Russian Federation WhereIsMyPanda

kz_faw_cathedral_h done in 02:01.96 1 place 30 MP Watch
kz_kzhu_jail done in 02:02.75 1 place 30 MP Watch
Watch all demos
Rejected demos
kzsca_burrow_GoDfreee_0532.46.zip - wrong route
qsk_grayline_GoDfreee_0436.50.zip - +hook
Deleted demos
ins_ancientbhop_Creep_0052.77.zip
kzra_speedclimb_Creep_0209.56.zip
holy_lame_GoDfreee_0708.44.zip
kz_aggressive_GoDfreee_1008.53.rar
kzsca_dawn_GoDfreee_0353.10.rar
mad_tomb_GoDfreee_0330.33.rar
slide_kzra_redbricks_jocelynflores_0125.79.zip
slide_kzra_redbricks_LLazar_0132.76.zip

[CS16] Release #97 - 22 new records

Posted by Russian Federation Kpoluk 19 Sep 2018 in 17:52

Norway Creep

bhop_aeonflux done in 00:40.69 WR! (00:41.57 Russian Federation chorogons) 1 place 31 MP Watch
bhop_radmaf done in 02:11.35 WR! (02:13.25 Norway Creep) 1 place 30 MP Watch
cobkz_neon done in 00:53.66 WR! (00:59.78 Norway Creep) 1 place 30 MP Watch
ins_ancientbhop done in 00:52.77 WR! (00:58.42 Russian Federation intrider) 1 place 60 MP Watch
kzra_speedclimb done in 02:09.56 1 place 30 MP Watch

Russian Federation EQUILIBRIUM

slide_svn_longslides done in 08:16.29 (08:38.05 Armenia all1aNce) 1 place 30 MP Watch

Russian Federation flajok

kz_shrubhop_ez done in 01:15.91 (01:00.34 Germany wayz) 5 place 26 MP Watch

Russian Federation flores

ErSykZer_slide_longjumps_ez done in 01:24.92 (01:48.34 Armenia all1aNce) 1 place 30 MP Watch
kz-endo_slide_svn_downhill done in 07:13.10 (08:10.66 Russian Federation ScrAw) 1 place 30 MP Watch
slide_kzra_redbricks done in 01:25.79 (01:32.76 Serbia LLazar) 1 place 30 MP Watch
slide_pyk_forge_ez done in 01:15.25 (01:19.15 Serbia LLazar) 1 place 1 MP Watch
slide_pyk_forge_hard done in 01:24.22 (01:29.70 Serbia LLazar) 1 place 1 MP Watch
slide_svn_complex done in 02:09.43 (02:28.94 Russian Federation ONe) 1 place 30 MP Watch

Israel kappA_^

notkz_kx_bhopwater done in 01:30.04 (01:33.62 Armenia all1aNce) 1 place 30 MP Watch

Russian Federation MEfro

8b1_hellinashop done in 02:22.18 (02:21.16 Russian Federation Nemiroff) 2 place 0 MP Watch
bz_sand done in 01:57.04 (02:02.24 Russian Federation MEfro) 1 place 0 MP Watch
risk_lego_firehouse done in 01:58.29 (02:00.53 Estonia SlasHeR) 1 place 2 MP Watch

Argentina rawe

zink_klbk_funclimb done in 01:23.59 WR! (01:33.88 Armenia all1aNce) 1 place 60 MP Watch

Albania SLeepLess

ksz_cratespeed done in 01:10.91 (01:02.10 Serbia promax) 3 place 0 MP Watch

Peru spwkzpe

cg_beginnercave done in 02:29.83 1 place 30 MP Watch
kzra_suhubhop done in 01:47.02 (01:34.76 Russian Federation flores) 2 place 29 MP Watch
smk_zink_himmelbjerget done in 01:37.15 (01:40.37 Russian Federation RayajiN) 1 place 30 MP Watch
Watch all demos
Deleted demos
bhop_aeonflux_Creep_0042.07.rar
bhop_radmaf_Creep_0213.25.zip
cobkz_neon_Creep_0059.78.rar
slide_pyk_forge_ez_jocelynflores_0121.28.zip
slide_pyk_forge_hard_jocelynflores_0133.80.zip
8b1_hellinashop_MEfro_0223.97.rar
bz_sand_MEfro_0202.24.rar
risk_lego_firehouse_MEfro_0204.53.rar
ksz_cratespeed_SLeepLess_0113.79.zip

Adding maps

Posted by Russian Federation Kpoluk 15 Sep 2018 in 15:16
First of all, a few words about some changes concerning server maps:

  • there are a lot of records on clintmo_pentablock that were set with help of a barrel shortcut. Since the barrel falls after such shortcut, players were able to perfrom boost only a few times. Now all the barrels return back to their places at the moment they start falling down.
  • risk_factory was removed from Average server since one of the shortcuts caused server's shut down (earlier cg_d2block_ez and kz_wild were removed for the same reason).
  • script_blue_x was moved from Hard server to Extreme.
  • we had to delete kz_kzro_deathtales from Hard server, it caused shut down for unknown reason, we will consider this problem later.
  • as nike states, kzua_mk_ashes_d is impossible to finish, but since you've asked to add it, now you can test yourself on Extreme server (and on personal VIP server ofcourse). In case there won't be any records until the end of October, the map will be removed.
This time among examined maps you can find maps from the last XJ releases and some old maps from Cosy:

Hard maps
kztw_jumprun3
qcg_ragequit
fufu_feizhai - in the pursuit of originality mapper made a few jumps too uncomfortable
jro_fortboyard
ccn_abysm2
kzra_coast - it would be better to have textures on the top of balks in the cave, these leaks could be seen even without hook; a lot of risky jumps
kzru_orange[b]hop - thanks to such an original name I had to edit the program for generating .nav files used by bots, as well as bot plugin
slide_ip_upslides (site only)
slide_ip_upslides_h (site only) - the scope is not correctly clipped
JKR_ZuoDieBl0ck_ez - at first mapper successfully was remaking his map to average-hard, but at the end got lazy and didn't check the difficulty of jumps, so a few blocks are almost the same as on hard version, i. e. we have imbalance


Average maps
kztw_uncharted - texture leak; clip brushes dictating the path; missing sprites in the archive; the seria of slides at the end is too long comparing to the difficulty of other parts; planning flaw: one cannot back to start from finish by map means
kztw_b2d_ufwaterrun - near the very first block there is a texture conflict and wrong texture normal
kztw_brick - the scope is not correctly clipped, texture conflicts on bhop, uncomfortable view angle on the teleport at the end
kztw_colorclimb - cosy version of kzno_extemeblock
kztw_gorgeclimb - texture conflicts on breakables; clip brush dictating the path; harsh transition from easy-average climb to average stand up bhop; for some reason res file had info about the map instead of resourse list
kztw_mfa_run_bronx
kztw_portal - a couple of jumps are apparently harder than the rest of the map
kztw_VERTeX
kztw_X-Ray - insertion of blocks stylized as kz_longjumps2 is neither logically nor stylistic compatible with the rest of the map; half the .wad files in archive was excess
kz_gigacave
kztw_rockclimb
kztw_snowbrick
kzra_blackpearl - clip brushes blocking sc; bhop sections are harder than climb
kz_ludo - too much non-detailed stages; a few jumps are imbalanced
hama_timberbhop - at the start of the map mapper tells us that difficulty is easy, but at the middle it's at least average. If you want to increase the difficulty through the map to test newbies (which is kinda specific tactic and not everyone is ok with it), don't lie to them
mls_tabyn
ckz_sepulcher - would be nice to see more details on XJ map, plus a bit more contrasty textures and less teleports blocking shortcuts
bhop_redstars - textrure conflicts on bhops
4u_nature - wrong case of bsp name
b2j_dirtclimb_v2 - null.wad was added to the archive
kzcn_Zefix
ad_natureclimb - bhop blocks have texture conflicts and could be seen from the lower rooms while sinking
kzro_tits - concept of concepts
cnd_asgdevespeed
cosy_cavebhop - teleport under one of bhops is so large that it overlaps one of the blocks of lower stage
kzcn_caves - texture confict on the water; one-texture design; some difficulty imbalance
kzcn_climaxtrip


Rejected maps
kztw_brickbhop - poorly designed, same bhop blocks; texture conflicts on all bhop sections; difficulty is harshly increasing at the end
dyd_minihj_h - bunch of highjumps
as_brainhard - map consists of hidden teleports, unobvious triggers and other dubious attributes of kz, that shoud be avoided; texture conflicts, random texture pick; a lot of visible NULL textures
b2d_speedmap2_bhop_x - too short
gbc_easy_bhop - bhop teleports rotates 180 degrees; teleport to another room is not decorated; the second room is just blocks copypaste
kztw_1man1hp_toiletstairs - poorly planned, same jumps
kzcn_97_carbon - texture leaks; the scope is not correctly clipped; bad blocks docking; loud roar of engines without visible sources; lightning issues
kzcn_97_jumper_hard - indistinct button trigger near the start; first teleport is not decorated; planning flaws: clip brushes dictating the path; there is no way to continue or return after falling in one of the rooms (critical fail)
kzcn_an_onelmstreet_e - same as hard version, poorly planned and designed
kzcn_c21climber - too long before raising bhop blocks; teleports of bhop parts are at the same level as climb sections and not separated from them; teleports are not decorated; random texture pick
kz_hollywood_ez - poorly structured, adding a few monotonous bhops to these letters didn't help a lot
kz_hollywood_x - while climb section is a bunch of risky hard+ highjumps, bhops are not are not even close to hard; pedestal have bhop blocks in them which are high enough to create save spots, but clip brushes block it (which is bad architecture sign), although these brushes could be flown around
jmp_bhopNslide - texture conflicts on bhops and large conflict in the tunnel; too long before raising bhop blocks; most part of the first rooms could be skipped (mapper tried to block this sc with clip brush, but failed)
kztw_b2d_ufdojo - poorly planned: two third of 1.5 minutes is just a straight running


Besides, both Hard and Average mappacks were updated (by the way, now they include site maps as well).
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