Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

Last server records
Pro Nub

Routes. LAN. Cheaters.

Posted by Russian Federation Kpoluk 21 Aug in 16:29

Routes

Article about routes took more than a week to create, but now you can easily find out which shortcuts are imperative, which places should be visited and where to find hidden teleports, leading to alternative routes. Almost every map has explicative screenshots and video (the whole playlist is here on our channel).

All routes for XJ maps are adjusted with Xtreme-Jumps administration (thanks to Nannou), at that during the discussion it was decided to add a few new routes: kzro_raincliff[-md], cg_d2block_ez[-boost], kz_42_amazon[-boost], kz_northpole_b01[-boost]. Besides, we have finally solved a controversial point on kzse_bhopblock - some time ago cause of inaccurate description of the route we've accepted a demo from Kalashnikov, while XJ later denied it. Now the issue is settled and Kalashnikov is free to upload his demo on XJ again, since shortcut with usp drop is approved. A copy of the article will be posted on Xteme-Jumps as well.

LAN server update

Versions 4.3 and 4.4 underwent the following changes:

  • some negligent mappers use trigger_once instead of trigger_multiple on their maps and that leads to the problems with demo recording. For example, trigger_once on kz_man_madness wrecks the ceiling of the castle so you can enter it. This trigger works once per map and disappears right after touching it, so it won't appear unless you do a full map restart (restart in console). The ceiling is restored after fast round restart but there is no way to break it again. Well, now our LAN is able to completely reconstruct all trigger_once during the fast round restart! By the way, special thanks to newbie for the help with correct creating of a trigger.
  • now freezing and unfreezing of bhop blocks with help of console command kz_mpbhopmenu is available only if mpbhop is enabled (to avoid any misunderstanding).
  • by default it is set mp_timelimit 0 (check \addons\amxmodx\configs\amxx.cfg), so a map is played until you change it. If you use for example mp_timelimit 30, a voting will appear about 30 minutes after the server launch (it will be very similary to our server voting). Maps for this voting are received from the file \addons\amxmodx\data\maps.txt which formely was created the first time you launch your server, and then you had to update it through VIP menu. Now if you play a map that is absent in maps.txt, file will be updated automatically. Item was removed from the VIP menu, life became easier.
  • previous time we've written about new plugin which is able to highlight various entities on a map. However some new compilers (for instance, version by vluzacn) are so much optimized that they don't include some information, which could be helpful for us. In particular, they don't save in bsp vertices and polygons specifying the geometry of triggers. That's why it was impossible to highligth them. However lxr suggested to calculate the form of triggers using planes (which are still stored in bsp). He has written map parser on php and found points of intersection for planes, but some of them were excess. The problem of points selection is that normals of planes could be either outer or inner. Even if a trigger has a form of a convex polyhedron, one cannot find its form without this information. After all there are non-convex triggers combined from a few brushes... Then I decided to dig in bsp-trees (each trigger has its own tree). Turned out that trees can give all necessary info! This is a very interesting theme, so maybe someday I'll write an article about it, but now let's back to our LAN. Menu, that could be called with /ent command, new has one more item: Trigger Frame. It opens one more menu which gives you a capability to draw a frame of any trigger. You just need to touch the trigger you want to draw. For example, if you fall in one of the teleports on fu_evening, you will be able to see this:


    First item sets drawing style: frame of red lines, frame plus auxiliary blue lines, or just box the whole trigger is suited in. The second item specifies a trigger's type, on fu_evening I've had to delibirately choose trigger_teleport, otherwise I were touching trigger_hurt all the time, since the whole map is drowned into it. Also you can fixate last touched trigger by using the third item of the menu. Fifth item is reset, and if you want to turn off the drawing, just choose Off in the first item. Remember that there should be no highlighted objects during the demo recording.

Cheaters

Lately we had a discussion about undisguised cheating on servers, so we decided to warn three players with the hightest numbers of bans:

  1. instinct
  2. hZZ
  3. f1Lthz4
If any of these players is banned one more time he will loose all his records and get a permanent ban.

Have a good game :)

[CS16] Release #93 - 19 new records

Posted by Russian Federation Kpoluk 15 Aug in 19:10

Venezuela brayanelchino

bhop_avantura done in 01:29.12 (01:12.39 Russian Federation chorogons) 14 place 17 MP Watch
kzarg_ih_sandhop done in 01:35.48 (01:25.75 Venezuela SENKAY) 2 place 29 MP Watch

Russian Federation Kpoluk

bhop_avantura done in 01:16.38 (01:12.39 Russian Federation chorogons) 8 place 0 MP Watch

Serbia LLazar

kz_ea_beneath_h done in 03:53.44 1 place 30 MP Watch
slide_fufu_reef done in 01:10.64 1 place 30 MP Watch

Russian Federation Rayajin

bk_icerock done in 02:41.11 (02:17.16 Norway Creep) 8 place 23 MP Watch
bkz_aztecbhop done in 01:50.94 (01:32.58 Russian Federation rze) 9 place 22 MP Watch

Venezuela SENKAY

notkz_kx_bhopaztec_v2_hd done in 01:38.72 (01:52.19 Russian Federation erdik) 1 place 30 MP Watch

Russian Federation Shinzo

bhop_m_ramp_old done in 06:27.34 1 place 30 MP Watch
bhop_m_space done in 01:02.12 1 place 30 MP Watch
bhop_m_temple done in 01:38.58 1 place 30 MP Watch
bhop_memories done in 01:46.40 1 place 30 MP Watch
bhop_miojo done in 00:38.25 1 place 30 MP Watch
bhop_novice done in 01:03.01 1 place 30 MP Watch
bhop_pedreiro done in 00:52.94 1 place 30 MP Watch
bhop_ramp done in 04:02.22 1 place 30 MP Watch
bhop_worms done in 00:44.60 (00:47.06 Russian Federation MEfro) 1 place 1 MP Watch
dyd_axn_plant done in 01:35.63 1 place 30 MP Watch
sxj_winterclimb done in 01:50.01 1 place 30 MP Watch
Watch all demos
Rejected demos
extremebeachrace_ez_kappA_^_0331.46.zip - /speed
zink_klbk_funclimb_kappA_^_0131.71.zip - /speed
Deleted demos
bhop_avantura_Kpoluk_0117.25.zip
bhop_worms_Shinzo_0048.28.rar

[CS16] Release #92 - 18 new records

Posted by Russian Federation Kpoluk 9 Aug in 17:41

Norway Creep

slide_cobkz_town done in 00:32.96 (00:33.12 Russian Federation DINO) 1 place 30 MP Watch

Russian Federation erdik

j2s_peakez done in 03:13.43 (03:18.11 Russian Federation erdik) 1 place 0 MP Watch
sp1_fragments5 done in 02:49.40 (02:55.34 Russian Federation erdik) 1 place 0 MP Watch

Russian Federation MEfro

bhop_worms done in 00:47.06 (00:48.28 Russian Federation Shinzo) 1 place 30 MP Watch
uq_goldscare done in 02:38.45 1 place 30 MP Watch

Venezuela SENKAY

kzarg_ih_sandhop done in 01:25.75 (01:40.36 Russian Federation erdik) 1 place 30 MP Watch

Russian Federation Shinzo

bhmod_space done in 00:43.07 (00:50.36 Russian Federation Shinzo) 1 place 0 MP Watch
bhop_corrida_final done in 01:09.93 1 place 30 MP Watch
bhop_m_adversity done in 02:16.27 1 place 30 MP Watch
bhop_m_climb done in 01:42.23 (01:43.77 Japan Kalashnikov) 1 place 30 MP Watch
bhop_m_cratera done in 00:25.10 (00:25.14 Japan Kalashnikov) 1 place 30 MP Watch
bhop_m_fire done in 01:26.49 1 place 30 MP Watch
bhop_m_novice done in 00:47.72 1 place 30 MP Watch
bhop_m_novice2 done in 02:14.67 1 place 30 MP Watch
bhop_novice2 done in 01:38.17 1 place 30 MP Watch
bhop_rainbow done in 02:14.47 (02:28.76 Russian Federation Shinzo) 1 place 0 MP Watch
kzlv_axn_temple done in 00:22.05 (00:24.95 Russian Federation Shinzo) 1 place 0 MP Watch
speedrun_zedorich done in 00:43.90 1 place 30 MP Watch
Watch all demos
Rejected demos
slide_cobkz_town_kappA_^_0032.17.zip - +use script
slide_pyk_forge_ez_LLazar_0122.32.zip - it's forbidden to break or move any objects or press buttons (except HP booster) before pressing the start button
slide_pyk_forge_hard_LLazar_0141.00.zip - it's forbidden to break or move any objects or press buttons (except HP booster) before pressing the start button
Deleted demos
j2s_peakez_erdik_0318.11.zip
sp1_fragments5_erdik_0255.34.zip
bhmod_space_Shinzo_0050.36.rar
bhop_rainbow_Shinzo_0228.76.rar
kzlv_axn_temple_Shinzo_0024.95.rar

[CS16] Release #91 - 21 new record

Posted by Russian Federation Kpoluk 4 Aug in 10:34

Ukraine 1111

gbc_script_steep_x done in 01:24.84 WR! 1 place 60 MP Watch

Venezuela brayanelchino

bhkz_bronzebhop done in 01:35.36 (01:11.42 Russian Federation Dolphin) 16 place 16 MP Watch
bkz_goldbhop done in 01:57.21 (01:28.77 Germany wayz) 14 place 17 MP Watch
bkz_volcanobhop done in 02:10.72 (01:37.74 Russian Federation Dolphin) 13 place 18 MP Watch
cg_coldbhop_v2 done in 01:11.15 (00:55.67 Russian Federation Dolphin) 13 place 18 MP Watch
fof_chillbhop done in 01:34.44 (01:04.25 Russian Federation Dolphin) 11 place 20 MP Watch

Norway Creep

kzra_blox done in 01:52.74 WR! (01:55.71 Norway Creep) 1 place 30 MP Watch

Russian Federation erdik

cg_egyptcliff done in 02:58.73 1 place 30 MP Watch
j2s_peakez done in 03:18.11 1 place 30 MP Watch
kzarg_cococococo16text2 done in 02:31.88 1 place 30 MP Watch
kzarg_ih_sandhop done in 01:40.36 1 place 30 MP Watch
kzray_valley done in 01:36.00 1 place 30 MP Watch
notkz_kx_bhopaztec_v2_hd done in 01:52.19 1 place 30 MP Watch

Russian Federation Kpoluk

bhop_avantura done in 01:17.25 (01:12.39 Russian Federation chorogons) 8 place 23 MP Watch
kz_man_owtcity done in 04:05.59 1 place 30 MP Watch

Russian Federation Shinzo

bhmod_space done in 00:50.36 (00:50.99 Russian Federation MEfro) 1 place 30 MP Watch
bhop_mix_colors done in 00:22.73 1 place 30 MP Watch
bhop_rainbow done in 02:28.76 1 place 30 MP Watch
bhop_worms done in 00:48.28 1 place 30 MP Watch
kzlv_axn_temple done in 00:24.95 1 place 30 MP Watch

Peru spwkzpe

kzra_tebhop done in 01:29.97 1 place 30 MP Watch
Deleted demos
kzra_blox_Creep_0155.71.zip

Eb & Jb stats. BioHNS server

Posted by Russian Federation Kpoluk 29 Jul in 17:18
We are going to tell you about some new stuff happened recently.

How to help KZ-Rush


First of all, you can find new block above our monitoring with information about ways you can help our community. There is donate form among them which we were asked a few times. In this form you can specify if you want to show your nick on a special page with donates list. Although, we don't have such page yet, since at the moment we have only one donation. Let's see how things go further. After hiding the block reappears after 2 weeks. If you have already hidden the block, and now want to help, you can open this page here.

EdgeBug & JumpBug stats


We've added edgebug and jumpbug stats on our servers recently, but you don't need to remember new chat commands, since HUD stats, colorchat and sound depend on the same settings as general lj stats. Plugin is based on version 1.0 from newbie, which wasn't released anywhere, so it's kinda exclusive :)

Same version formed the basis of the plugin for LAN server. The difference is that it has its own chat commands and top15. Article about installing of plugin (I haven't included it in our LAN server cause it's a good example for those who want to learn about adding plugins to LAN) was created, you can read it here. There is a file with description in the archive with plugin, but I'll duplicate info here:

/ebstats - enable/disable edgebug stats
/jbstats - enable/disable jumpbug stats
/bugcolorchat, /colorchatbug - enable/disable colorchat for eb and jb
/bugsound, /soundbug - enable/disable sounds for eb and jb
/ebtop, /ebtop10, /ebtop15, /eb10, /eb15 - open edgebug top15
/jbtop, /jbtop10, /jbtop15, /jb10, /jb15 - open jumpbug top15

kz_eb_sounds - enables eb sounds (default "1")
kz_eb_leet - 1337 eb distance (default "6000")
kz_eb_pro - professional eb distance (default "3500")
kz_eb_good - good eb distance (default "1500")
kz_eb_min - minimal eb distance (default "150")
kz_jb_sounds - enables jb sounds (default "1")
kz_jb_leet - 1337 jb distance (default "6000")
kz_jb_pro - professional jb distance (default "3500")
kz_jb_good - good jb distance (default "1500")
kz_jb_min - minimal jb distance (default "150")
kz_bug_top - enable jb and eb top15 (default "1")
kz_bug_topalone - eb and jb top15 are only for you (default "0")
kz_bug_showplace - show jump's place in jb and eb top15 (default "1")

BioHNS server


About six months ago we tried to create a server that would combine elements of HNS and Zombie modes. At the same time, some shortcomings and bugs were revealed, but the correction was postponed. Since then I've had a couple of new ideas, and in the last few weeks I've completely redesigned the plugins. Last night we tested the resulting version, it seemed to be good, though there is still something to work on. In the meantime, I will describe the main points:

  • At the beginning of round half of players are randomly infected. Zombie get bloody knife, ct get frost grenade with freezing ability up to 4 seconds (depends on how close it had exploded).
  • If ct has less than 50 hp after zombie's hit, he becomes infected. Zombie receives antidote for every infection. To use it just bind +hook command to any button (I've deliberately chosen standard kz bind).
  • Round ends either when 3 minutes past or when there is no more ct (the last one is killed). Antidotes are reseted in a new round.
  • While moving ct gets 1$ every second. Zombie gets 10$ for the first infected ct, then his sum doubles for every infection. At the end of the round, when using antidote, and when you are infected, money turns into Points. These are the same kz Points that we use in our rating system (don't mess with MaxPoints). Formula is simple: Points = Money / 10. The remainder of the division is lost.
  • If zombie lost more than 20 hp after falling, he loses his knife up to 4 seconds (depends on how many hp he lost). And ct loses 1$ for every lost hp.
  • You can't die after falling - minimum health is 1 hp. However pseudo death happens - ct loses all his money and, if lost more than 20 hp, is freezed up to 4 seconds. Zombie in case of pseudo death loses 10$.
  • You can hit with both right and left mouse buttons. At that hurted player feels no slowdown.
Work is still in process, so if you found some bugs, write in chat, thourgh Feedback form or in steam. We wish you enjoyable game!
Page 5 of 28 1 2 3 4 5 6 7 8 9 >>