Kreedz Jumping

Game mode when you racing with other players to finish a maps as fast as possible. Its comes from Counter-Strike 1.6 and was named in honor of creator
Our community will help you with passing the maps with your friends, set new records, participate and win in tournaments.

Last server records
Pro Nub

Offline Tournament #11 + Adding maps

Posted by Russian Federation Kpoluk 27 Oct 2019 in 13:16
Last events were connected more with server records cause maps were very hard. And now finally we have an easy short map all1_orbital by Armenia all1aNce, so we continue our series of Offline Tournaments. It means that a special tournament upload will be opened for a week, so anyone can upload his demo (don't forget our recording demo rules).


First place will get 500 rubles, second 300 rubles, third 200 rubles. All participants will receive VIP1 for two weeks (or prolongation of VIP if they already have it). Mapper will get some amount of money for each participant too (this time we'll define this amount later). The last day when upload still be opened is November, 3rd.

Along with the new map we add some maps from cosy:

Average maps

kzro_bhopbl0ck - texture conflicts on bhops; bhop blocks designed as general blocks; parallel stages are separated with clip brushes
kzro_castelblock - one cannot back from finish to the start by map means only
kzro_castle - exture conflicts on bhops; big texture conflict under the water
kzro_coldcave
kzro_darkfury2 - no hp booster
kzro_dohh - small texture conflict on a tree
kzro_dsideblock
kzro_evoletemple - func_breakalbe are not decorated; one cannot back from finish to the start by map means only
kzro_f0restbl0ck - the whole map is easy, but one jump is easy-average
kzro_quLhopEZ - func_breakalbe are not decorated; bhop blocks designed as general blocks; one of the rooms has no ceiling and can be left with hook; one cannot back from finish to the start by map means only
kzro_sunmountainset - texture conflict on hp booster right at the start
kzro_watertomb - difficulty imbalance from eays to average, taking this into account 235 hj looks very odd as an alternative to easy and long water strafing; different movement speed of bhop blocks; the last bhop-lj is 225, not 230
nobkz_grotto
nobkz_minimal - big delay on bhop blocks
nobkz_mst
nobkz_mst_moat - one can see NULL textures with hook
nobkz_mst_speedmix - bhop is harder than climb
nobkz_warehousehop - small texture conflicts on the water and bhop blocks; dead end in the tank with acid
nobkz_warehousehop_ez - one can leave the map borders with hook; one cannot back from finish to the start by map means only
nonkz_tkz_simplebl00ks_ez - wrong visibility rabge; a lot of risky stages
nonkz_tkz_swift - strange water flow in the second room
notkz_bhopcolour
notkz_ceylanhop - difficulty imbalance
notkz_city_v2 - clip brush blocking sc and undecorated teleport on the same small roof (why?); incorrect angles of the teleports; rock blocks built into houses
notkz_clarg_vertigo
notkz_colors - clip brush blocking sc; a lot of texture conflicts under the water
notkz_deathhill2 - minor difficulty imbalance
notkz_egypt_hz - one can see NULL textures with hook
notkz_faster - blocks floating in the air; no hp booster
notkz_jumpzone - texture conflicts on bhop stages
notkz_kreedz4fun_holohopz


Rejected maps

notkz_iraq - no hp booster on a long map with a lot of falls
kzro_untitled - poorly structured and designed for a short map - texture conflicts on bhpos; jumps and blocks of the same type; room with flickering lights; undecorated teleport to the finish room; completely transparent glasses after each lj block; one cannot back from finish to the start by map means only
notkz_bhop_nuke - modified de_nuke room has a lot of missing textures and clip brushes
notkz_finish4 - walls are not high enough, therefore one see NULL textures in the seconds room even without hook; wrong visibility range aggravates the problem; no hp booster; one cannot back from finish to the start by map means only
notkz_aztec_py - fps issues cause of flickering lights
notkz_big_hole - no hp booster on a map with a lot of falls; clip brushes blocking sc; inaccurate brush docking; texture conflicts on the bridge; noticable everywhere wrong visibility range
notkz_city - poorly structured and desgined: wrong visibility range on a box-map; one can leave map borders with hook; shifted textures on the house; func_water is too thin and constrained with transparent wall, while wave height is quite big, therefore it looks terribly from every side
kzro_rockclimb_hopz - files signs.wad and whitey_credits.wad added to the archive; texture conflicts on bhop blocks (in low state and right on the blocks); incorrect angles of the teleports; one can see NULL textures of neighbouring levels; inaccurate brush docking; difficulty imbalance
kzro_woodhop - flickering light in the first room is the source of fps issues on the most part of the map
kzro_ciajsegypt - map is too dark
notkz_badhop - texture conflicts on bhops; incorrect angles of the teleports; difficulty imbalance; one cannot back from finish to the start by map means only; inaccurate brush docing and shifted textures; the same jump repeated many times
notkz_chrizZo - using textures at the start and finish which are missing in wad file; bad design of bhop blocks - looks like general blocks, have texture conflicts on all sides, two bhop blocks are just put one into another; undecorated teleprot to another room; teleport not separated structurally from the rest part of the map; one cannot back from finish to the start by map means only; inaccurate brush docking
notkz_gj_blocker - poorly designed: random texture pick; wrong visibility range, lower levels turn into mess when one looks from above
notkz_goodluck - texture conflicts on all bhop blocks; incorrect angles of the teleports; texturing mistakes; undecorated teleports; one can see NULL textures and leave map borders with hook
notkz_kanobi_spacex - poorly designed: one room without floor with translucent white blocks
notkz_kostroma - a few imbalanced jumps along the run, and one very unbalaced at the end
notkz_flr_concretebl0ck_ez, notkz_flr_concretebl0ck_h - serious fps issues (ent_light outside of the map)
notkz_avalon - long interesting map of average difficulty, but there is a critical flaw in the middle (i. e. after 10 minutes of no-fail run): dozen jump (with wj among them) should be done above func_illusionary with texture of water, but mapper forgot to put teleport, so in case of fail this place becomes a dead end; also futher there is a missing texture


[CS16] Release #150 - 26 new records

Posted by Russian Federation Kpoluk 23 Oct 2019 in 18:29

Ukraine 1111

hama_hb_all1aNce_ez done in 05:52.76 WR! 1 place 60 Exp Watch
hb_mekko_ez done in 08:30.90 WR! 1 place 60 Exp Watch

Armenia all1aNce

kg_sneakster done in 01:25.55 WR! 1 place 50 Exp Watch
kzru_overblock done in 03:51.33 WR! (04:20.60 Armenia all1aNce) 1 place 20 Exp Watch
mls_snowvalley done in 02:57.45 WR! (02:58.14 Armenia all1aNce) 1 place 20 Exp Watch

Taiwan B2DlSajocckp

kz_cargo done in 03:20.97 (02:39.03 Russian Federation Xavi) 6 place 25 Exp Watch

Bhutan c0c0n

bkz_junglebhop done in 01:52.06 (01:37.37 Serbia promax) 7 place 14 Exp Watch
bkz_volcanobhop done in 01:44.84 (01:36.29 Russian Federation Dolphin) 10 place 21 Exp Watch
cg_cbblebhop done in 01:20.56 (01:06.21 Russian Federation Dolphin) 4 place 27 Exp Watch
cg_coldbhop_v2 done in 00:59.31 (00:55.18 Russian Federation Dolphin) 7 place 24 Exp Watch
kz_megabhop done in 01:43.15 (01:29.89 Russian Federation Dolphin) 3 place 28 Exp Watch
kz-endo_toonbhopz done in 02:44.30 (02:23.29 Russian Federation Dolphin) 3 place 28 Exp Watch
kzarg_bhopcircuit done in 01:01.34 (00:53.25 Russian Federation Dolphin) 3 place 28 Exp Watch

Bhutan chorogons

kzsca_we_cliff done in 01:23.00 WR! (01:24.00 Bulgaria Kris) 1 place 31 Exp Watch

Norway Creep

bhop_ytt_neon_light done in 04:01.63 (04:36.02 Norway Creep) 1 place 0 Exp Watch
hb_Zzz done in 08:06.13 1 place 30 Exp Watch
hfr_apex done in 08:37.36 1 place 30 Exp Watch

Russian Federation DON_SIMON

d2_mario_bhop done in 06:35.75 (04:18.74 Bulgaria tasi) 2 place 29 Exp Watch

Taiwan Penguin

bhop_platinum done in 01:26.64 (01:32.54 Russian Federation MEfro) 1 place 30 Exp Watch

Russian Federation peter5001

nz_leetbhop done in 00:39.73 (00:41.01 Russian Federation Dolphin) 1 place 20 Exp Watch

Estonia SlasHeR

mto_desolate_h done in 06:14.43 (03:16.80 Russian Federation GoDfreee) 3 place 28 Exp Watch

Georgia vennsli

bhop_ytt_minecraft done in 01:41.71 (01:42.44 Georgia MaVo^) 1 place 1 Exp Watch
chip_bhopnoob done in 01:33.69 (01:35.68 Bulgaria fiveshot) 1 place 30 Exp Watch
ds_autumn done in 01:57.63 (02:20.37 Serbia PsychoLunatic) 1 place 30 Exp Watch
hb_dropzone done in 01:37.10 (01:47.51 Georgia vennsli) 1 place 0 Exp Watch
mh_winterhops done in 02:34.27 (02:36.06 Georgia MaVo^) 1 place 1 Exp Watch
Watch all demos
Rejected demos
kolobok_Silk_Road_0208.60.zip - not assigned Steam ID
bhop_medieval_vadimzoredd_0233.92.zip - jump;wait script
slide_pyk_forge_ez_vadimzoredd_0125.66.zip - jump;wait script
Deleted demos
kzru_overblock_all1aNce_0420.60.zip
mls_snowvalley_all1aNcE_0258.14.zip
kzsca_we_cliff_chorogons_0124.89.zip
bhop_ytt_neon_light_Creep_0436.02.zip
bhop_ytt_minecraft_vennsli_0143.07.zip
hb_dropzone_vennsli_0147.51.zip
mh_winterhops_vennsli_0249.84.zip

[CS16] Checkpoints release + Adding maps

Posted by Russian Federation Kpoluk 20 Oct 2019 in 15:08

Lithuania PuKiS

hb_patchouli[mpbhop] done in 04:13.66 (59 CP, 30 GC) (08:46.54 Russian Federation dislike) 1 place Watch
JKR_ZuoDiebl0ck done in 14:13.52 (195 CP, 268 GC) (26:51.87 Russian Federation Kpoluk) 1 place Watch
kzpf_abduction_h done in 11:12.84 (191 CP, 127 GC) 1 place Watch
kzua_mk_ashes_x[mpbhop] done in 28:01.11 (359 CP, 468 GC) 1 place Watch
Watch all demos
Along with a miniature cp release we add a few dozen maps, including our new community map all1_unusually by Armenia all1aNce. Difficulty is extreme (or hard-extreme, it was added to the Hard server) and I have to admit that I had problem with testing with my average skill. If you want to be our map tester able to estimate map balance, feel free to contact me or Russian Federation lxr via private messages on the site, in steam (our accounts can found in profiles) or in discord.


Hard maps

Average maps

kzarg_labbhop[-md]
kzarg_megablocks
kzarg_megablocks[245]
kzarg_megablocks_v2 - clip brush blocking sc; texture conflict on bhop; very risky ending
kzarg_natureclimb - one cannot back from finish to the start by map means only
kzarg_toxicwarehouse - texture conflicts on bhops; missing texture under the waterfall; one cannot back from finish to the start by map means only
kzbe_ancientegypt[e]
kzbe_ancientegypt[h]
kzcff_madness - difficulty is increasing during the run
kzcj_city
kzcj_winner - difficulty imbalance
kzcl_greenclimb - bhop blocks are designed as general blocks; func_breakable before the finish room is not decorated; one cannot back from finish to the start by map means only
kzcl_speedxmas2010 - wrong visibility range; incorrect angle of the teleport
kzee_firstblock
kzex_earthruins - incorrect skybox
kzex_stepblock
kzfr_bk_bhopblock - texture conflicts on bhops
kzfr_bkm_TC - one cannot back from finish to the start by map means only
kzfr_er_yavin - texture conflicts on bhops; undecorated teleports
kzge_egypt - texture conflicts on bhops
kzhk_forgottenland
kzhu_fastrock - two-textures design
kzkg_desertspeed
kzkg_infinity
kzkg_speed_nightblock - no hp booster on the map with a lot of falls, so the map is for the site only (there is a fall on func_breakable, that can be done only once)
kzkg_xmas_2010
kzkl_soraia420
kzkr_dustsanctuary - no hp booster
kzkr_jungleblock


Rejected maps

kzarg_proyectochikiii - very imbalanced jump amidst the map; teleport not separated structurally from the rest part of the map; one can see NULL textures of the last room
kzba_caves - map is too dark and in addition has fog; no hp booster; one cannot back from finish to the start by map means only; bhop block in the wall is designed as general blocks
kzblt_countjumprun - bunch of cj blocks
kzcl_desertbhop - wrong visibility range, the opposite wall disappears after every turn on the second half of the map
kzcl_roblestyle - poorly structured for a short map - one room with copy-pasted block plus lj room
kzd_bhop_desert - texture conflicts on bhops; sides of blocks near the wall are made func_illusionary - what was the point of them then; no hp booster; one can see NULL textures from the finish and with hook; difficulty imbalance
kzfr_rockbhop - texture conflicts on all bhop stages; one can see NULL textures of neighbouring level from all climb rooms; missing texture of ceiling in one of the corridors
kzfr_skatepark - a lot of clip brushes and invisible boosts; one can see NULL textures from the last room
kzhk_area_style - poorly designed, room have no main theme; risky imbalanced jump in the middle of the map
kzhu_hillside - serious problems with fps, seems like ent_light somewhere outside of the map
kzkl_ganjanyon - poorly structured and designed for a short map
kzkl_ganjarun_v2 - total mess with sprites in the archive; poorly structured and designed
kzkl_invisjumps - the whole map consists of invisible blocks - it may be fun as an extra room, but this is not a good idea for the map theme; poorly designed
kzarg_speed_snow - file models/aim_ice/jed_fullpine_large.mdl added to the archive; serious fps issues (ent_light again)
kzls_gahia_b2 - file sprites/maps_by_lossius/flames.spr added to the archive; although this map was released later then kzls_smile, it's actually just cut version with fewer number of combos, plus the platform near the start is in top state by default, which is very inconvenient for demo recording
kzls_kodash_bf - also released later then kzls_kodash, but has only a few little differences
kzarg_mayablock - poorly structured for a short map
kzfr_fantasy_ez - imbalanced jump at the beginning and very imbalanced cj to the slide at the end


Besides Russian Federation joymz published his work in Steam Workshop with our logo in flames: KZ-Rush logo by joymz. This animation was made for Wallpaper Engine appclication, so if you don't have it, you can check it in action here. For those who want to make something similar Russian Federation joymz also created a tutorial video:

[CS16] Release #149 - 23 new records

Posted by Russian Federation Kpoluk 12 Oct 2019 in 06:57

Bhutan chorogons

bkzqn_forest_gep done in 02:18.55 WR! (02:26.48 Estonia SlasHeR) 1 place 60 Exp Watch
hb_Camy done in 01:59.42 WR! 1 place 60 Exp Watch

Norway Creep

bhop_ytt_neon_light done in 04:36.02 (04:57.84 Norway Creep) 1 place 0 Exp Watch

Russian Federation DON_SIMON

bkzqn_forest_gep done in 02:53.28 (02:26.48 Estonia SlasHeR) 3 place 28 Exp Watch
km_rockside done in 02:09.91 1 place 30 Exp Watch

Bulgaria fiveshot

kz_cg_venice done in 01:31.44 (01:19.84 Russian Federation Dolphin) 3 place 28 Exp Watch

Russian Federation RayajiN

smk_zink_himmelbjerget done in 01:36.79 (01:23.32 Israel kappA_^) 2 place 1 Exp Watch

India JamBawa

dark_ages done in 13:53.21 (11:01.33 Norway Creep) 4 place 27 Exp Watch
kz_cfl_jost_ez done in 08:37.37 (06:23.91 Bulgaria Axerial) 3 place 28 Exp Watch
kz-endo_slide_svn_downhill done in 07:58.27 (07:12.30 Russian Federation Silk_Road) 3 place 28 Exp Watch

Bulgaria Kris

kzsca_we_cliff done in 01:24.00 WR! (01:24.89 Bhutan chorogons) 1 place 31 Exp Watch

Lithuania MEEL

ksz_luminous done in 01:14.80 WR! (01:20.12 Norway Creep) 1 place 60 Exp Watch
kz_jumprun done in 00:45.90 (00:47.60 Russian Federation Dolphin) 1 place 30 Exp Watch
Kzcn_tomhop done in 01:20.30 WR! 1 place 60 Exp Watch

Russian Federation PoweR

av_degyptianez done in 04:04.60 (02:38.71 Serbia promax) 16 place 16 Exp Watch
bhkz_bronzebhop done in 01:28.38 (01:09.61 Russian Federation Dolphin) 15 place 0 Exp Watch
bkz_aztecbhop done in 01:59.73 (01:28.73 Russian Federation Dolphin) 14 place 17 Exp Watch
daza_junglebhop done in 01:49.26 (01:22.44 Argentina Nucleo-Gamers) 7 place 24 Exp Watch
fof_chillbhop done in 01:37.54 (01:02.76 Russian Federation Dolphin) 16 place 16 Exp Watch

Iceland rawe

bkz_goldbhop done in 01:31.08 (01:27.80 Serbia promax) 4 place 27 Exp Watch

Russian Federation Silk_Road

hb_patchouli_v2 done in 03:39.61 (03:52.88 Russian Federation Silk_Road) 1 place 0 Exp Watch
ins_cactus done in 02:00.26 1 place 30 Exp Watch

Georgia Tevzadze

cg_coldbhop_v2 done in 01:00.87 (00:55.18 Russian Federation Dolphin) 8 place 6 Exp Watch
Watch all demos
Rejected demos
bkz_goldbhop_PoweR_0202.18.zip - hook used
Deleted demos
bhop_ytt_neon_light_Creep_0457.84.zip
smk_zink_himmelbjerget_RayajiN_0140.37.zip
kzsca_we_cliff_Kris_0125.15.zip
bhkz_bronzebhop_CrazyBhoperTOCHNY_0148.75.zip
hb_patchouli_v2_Silk_Road_0352.88.zip
cg_coldbhop_v2_Tevzadze_0103.94.zip

[CS16] Release #148 - 3 new records + Adding maps

Posted by Russian Federation Kpoluk 5 Oct 2019 in 06:43
Those players spent 200 Points to upload their old demos, recorded before 2016. They did it quite long ago, but since noone else decided to do upload too, I suppose it's time to release them. Also I should warn you, that someday we might have a new rule, requiring to use the very last version of our LAN, and that means no old demos will be accepted. So don't hesitate if you still have some.

Russian Federation dislike

3T_xiaocaibi done in 09:31.48 (09:37.33 Iceland rawe) 1 place 1 Exp

Russian Federation Dolphin

kz_cliffez done in 02:30.24 (01:34.96 Iceland rawe) 4 place 27 Exp

Iceland rawe

sn_nanoblock[easy] done in 04:28.67 1 place 30 Exp
Deleted demos
3T_xiaocaibi_dislike_1047.85.rar

Also we have another portion of maps to be added, and there is hb_mekko_ez by Russian Federation MAM6A among them. Unlike hb_mekko, which was finished only by four players at the moment, it will be playable for a wide range of jumpers, although you might find some gravity jumps quite tricky.



Extreme map

Hard map

jro_toons - big delay on bhop blocks; transparent edge of hj block at the end is very inconvenient


Average maps

hb_mekko_ez
hm_carrera
hm_hallez
hm_speedlight
hm_speedwinterz - teleport blocking one sc and creating another; and again bhop-lj blocks at the end of the map (moreover it's harder than the rest part)
hnslt_ice_block - the seconds jump is clearly harder than others
hnslt_through_time - no hp booster on a long map; scaled rock textures in the first room; lava room is too dark; one cannot back from finish to the start by map means only
ih_cbbleblock - big clip brush blocking sc; imbalanced jump
ih_stageblock
imao_rockclimb - bhop is harder than the rest part of the map
imkz_oldtown - bhop is harder than the rest part of the map
indoorclimb_dp
ins_brickblock - no hp booster; one cannot back from finish to the start by map means only
ins_cactus
ins_fuji - difficulty imbalance; нone cannot back from finish to the start by map means only
ins_iceblock
ins_icevalley - no hp booster; clip brush blocking sc
ivansky_friendscrib - no hp booster; imbalanced hj blocks
ivns_sandybl0ck
j2s_colorclimb - one cannot back from finish to the start by map means only; poorly designed - undecorated teleports; doubtful texture pick
jro_climb_blck - no hp booster; it's the first time I see maze with too narrow corridors; the maze itself has no lighting; random texture pick
jro_colorclimb - no hp booster; although it's a color map there has to be some logic in choosing textures; one can stand on the top of one of the slides
jro_crateclimb - no hp booster
jro_goldbhop - 224 hj is imbalanced, giving the map easy-average difficulty
jro_walljump - no hp booster; one cannot back from finish to the start by map means only; texture conflict under the water; undecorated teleport
kg_sneakster - texture conflicts on bhops; difficulty imbalance
khj_abbybhop - texture conflicts on bhops
klbk_darktime
km_grassclimb - clip brush blocking sc and the ability to back to the start by map means only
km_rockside - inaccurate brush docking led to imbalanced jump, that's why the difficulty is easy-average
knq_evolution - texture conflicts on bhops; the last bhop is definitely harder
kns_blackcity
KraXXXel_2013


Rejected maps

htr_brickblock - no hp booster, a lot of recurring jump - poorly structured for such a short map
hnslt_redcross - here are all possible flaws on bhop: texture conflicts, big delay, wrong teleport angles, one of the teleports moves you avobe another teleport; the map is too dark, climb before finish has no lighting at all
ih_nessbhop - one can climb on the walls to see NULL textures and perform a few shortcuts; there are also clip brushes on the walls, blocking some sc
ij_rockcave - poorly structured for such a short map; some blocks are clipped incorrectly and in fact are floating in the air
hnslt_raven_hops - one can leave the map borders even without hook, actually that's what was done in md route
ins_complex - sudden change of difficulty from average to hard-extreme; one can see NULL textures of the neighbouring levels
ins_mega_maze - just a big maze, such maps have no direct connection with kz
jro_brainroom - searching of triggers with a lot of dead ends, not a kz map as well
jro_chessbhop - a lot of teleports blocking sc; difficulty imbalance; texture style is changing a few times
jro_tron - poorly designed - Throne textures differ only in color, at that without clear logic; a lot of random jumps - bhop-lj at the beginning, drop bhop at the middle, bhop after ladder at the end
jro_simcrate - big delay on bhop blocks; no hp booster; a lot of lj blocks on such a short map; difficulty imbalance - lj blocks from easy to average, moving blocks are easy, room with boxes is from easy to hard
jro_color_maze - another maze; wrong visibility range - even in a small start room the opposite wall disappears
jro_mc_onelife - there are a few modification of deathrun maps in kz, but it'll be hard to find there bhops sections where bhop is imperative and any fault is fatal; here any mistake is teleporting to the start (not killing, sometimes damaging)
kg_duckbhopz_v2 - a lot of NULL textures here and there (even windows are just NULL textures); func_breakable produce texture conflicts; no hp booster
kg_duckhops_flawless - one recurring jump in each room; undecorated teleports to other rooms
kis_zigzagbhop_ez, kis_zigzagbhop_h - one block copy-paste; two bhop-ljs at the end; wrong visibility range
km_counts - poorly structured
kns_Dsea - poorly structured for a short map - one room with bad bhop blocks - speed of boards is too low, delay is too big, boxes have either texture conflicts or big delays
kf_fastclimb - files as_tundra.wad and awp_rooftops.wad added to the archive; poorly structured and designed for a short map - a lot of primitive blocks, the second level is covered with one textore; wrong visibility range


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